LMS & Online Platforms
Multimedia & CALL
Gamification
Emerging Technologies
Instructional Approaches
100

This acronym stands for a software application used to plan, implement, and assess learning processes

LMS (Learning Management System)

100

This acronym stands for Computer Assisted Language Learning

CALL

100

This term refers to employing well-designed games to stimulate language, critical-thinking, and problem-solving abilities

gamification (or game-based learning)

100

These two acronyms refer to technologies that can break down geographical borders and provide access to native speakers

AR and VR (Augmented Reality and Virtual Reality)

100

This approach combines in-class face-to-face education with online learning components

blended learning

200

This type of LMS is hosted on the cloud and follows a SaaS business model

cloud-based LMS

200

Five main elements of multimedia

text, sound, pictures, animation, and video

200

According to the text, these three 21st century skills can be developed through gamification

critical thinking, problem-solving, and digital literacy

200

This technology can provide personalized learning, intelligent tutoring, and automatic assessment in language instruction

Artificial Intelligence (AI)

200

In this approach, students watch lectures at home and practice skills through activities in class

flipped classroom

300

This business model allows users to access software over the internet through a subscription, without needing to install or maintain anything themselves

Software as a Service (SaaS)

300

This teaching method's main aim is to impart language knowledge, study methods, and application skills using network advantages

network-based English teaching

300

The beauty of play in learning is that learners develop this quickly and can self-correct with minimum emotional stress

autonomy

300

This specific AI technology processes and analyzes human language for automated assessment and feedback

Natural Language Processing (NLP)

300

This key feature of blended learning allows educators to tailor content to individual learners, identify struggling students, and intervene before they fall too far off-track

personalized learning (or personalization)

400

In a business environment, LMSes are commonly used for these two purposes involving new employees

onboarding and training

400

UNESCO's four education pillars include learning to know, do, live together, and this

learning to be

400

Teachers should consider these five factors when incorporating play-based elements: learner engagement, asking others, classroom management, structure, and this

stepping back (not intervening)

400

This feature makes Google Translate a "must-have" for travelers, using camera-based real-time translation

instant translations (augmented reality translation)

400

This research approach combines both numerical data (like surveys and test scores) and in-depth insights (like interviews and observations) to get a complete picture of a technology's effectiveness

mixed-methods approach

500

This LMS deployment type requires organizations to download and install software, giving creative control but making them responsible for maintenance

self-hosted LMS

500

The substance of multimedia teaching method belongs to this broader category (computer-aided instruction)

CAI

500

When planning GBL activities, teachers should ensure these four features: clear linguistic aims, student interaction, autonomy, and this

feedback on language at multiple points

500

The three best practices for using AI/NLP in language teaching are pedagogical integration, continuous monitoring, and these considerations

ethical considerations (data privacy, bias, consent)

500

This key consideration when evaluating educational technology asks whether the tool aligns with instructional goals, learning objectives, and sound theories of language acquisition

pedagogical alignment