This acronym stands for a software application used to plan, implement, and assess learning processes
LMS (Learning Management System)
This acronym stands for Computer Assisted Language Learning
CALL
This term refers to employing well-designed games to stimulate language, critical-thinking, and problem-solving abilities
gamification (or game-based learning)
These two acronyms refer to technologies that can break down geographical borders and provide access to native speakers
AR and VR (Augmented Reality and Virtual Reality)
This approach combines in-class face-to-face education with online learning components
blended learning
This type of LMS is hosted on the cloud and follows a SaaS business model
cloud-based LMS
Five main elements of multimedia
text, sound, pictures, animation, and video
According to the text, these three 21st century skills can be developed through gamification
critical thinking, problem-solving, and digital literacy
This technology can provide personalized learning, intelligent tutoring, and automatic assessment in language instruction
Artificial Intelligence (AI)
In this approach, students watch lectures at home and practice skills through activities in class
flipped classroom
This business model allows users to access software over the internet through a subscription, without needing to install or maintain anything themselves
Software as a Service (SaaS)
This teaching method's main aim is to impart language knowledge, study methods, and application skills using network advantages
network-based English teaching
The beauty of play in learning is that learners develop this quickly and can self-correct with minimum emotional stress
autonomy
This specific AI technology processes and analyzes human language for automated assessment and feedback
Natural Language Processing (NLP)
This key feature of blended learning allows educators to tailor content to individual learners, identify struggling students, and intervene before they fall too far off-track
personalized learning (or personalization)
In a business environment, LMSes are commonly used for these two purposes involving new employees
onboarding and training
UNESCO's four education pillars include learning to know, do, live together, and this
learning to be
Teachers should consider these five factors when incorporating play-based elements: learner engagement, asking others, classroom management, structure, and this
stepping back (not intervening)
This feature makes Google Translate a "must-have" for travelers, using camera-based real-time translation
instant translations (augmented reality translation)
This research approach combines both numerical data (like surveys and test scores) and in-depth insights (like interviews and observations) to get a complete picture of a technology's effectiveness
mixed-methods approach
This LMS deployment type requires organizations to download and install software, giving creative control but making them responsible for maintenance
self-hosted LMS
The substance of multimedia teaching method belongs to this broader category (computer-aided instruction)
CAI
When planning GBL activities, teachers should ensure these four features: clear linguistic aims, student interaction, autonomy, and this
feedback on language at multiple points
The three best practices for using AI/NLP in language teaching are pedagogical integration, continuous monitoring, and these considerations
ethical considerations (data privacy, bias, consent)
This key consideration when evaluating educational technology asks whether the tool aligns with instructional goals, learning objectives, and sound theories of language acquisition
pedagogical alignment