Figurative Language
Rhetorical Strategies
Narration
Literary Devices
Miscellaneous Terms II
100

a figure of speech involving the comparison of one thing with another thing of a different kind, used to make a description more emphatic or vivid. (uses "like" or "as")

Simile

100

the choice and use of words and phrases in speech or writing

Diction

100

A storyteller using the point-off-view of "I" of "we"

First-Person Narrator

100

A word that sounds like the noise it describes. Conveying both a playfulness of language and a serious representation of everyday sounds, this term draws the reader into the sensations of the story itself.

Onomatopoeia

100

a literary style in which a character's thoughts, feelings, and reactions are depicted in a continuous flow uninterrupted by objective description or conventional dialogue.

Stream of Consciousness

200

the attribution of a personal nature or human characteristics to something nonhuman, or the representation of an abstract quality in human form.

Personification

200

an expression designed to call something to mind without mentioning it explicitly; an indirect or passing reference

Allusion

200

A storyteller using the point-off-view of "he," "she," or "they," that can enter the consciousness of any character, evaluate motives and explain feelings, and recount the background and predict the outcome of situations.

Third Person Omniscient

200

a statement with contrasting ideas, which is also play on words.

Oxymoron

200

A character that is complex, multifaceted, and capable of change and growth.

Round Character

300

a figure of speech in which a word or phrase is applied to an object or action to which it is not literally applicable

Metaphor

300

An object, action, or event that represents something else, or creates a range of associations, beyond itself.

Symbolism

300

A narrative style where the narrator only accesses the thoughts and feelings of one character, essentially telling the story from that single character's perspective, using pronouns like "he," "she," or "they," while not revealing the inner thoughts of other characters in the story.

Third Person Limited

300

A literary device that plays with the sounds and meanings of words to produce new, often humorous ideas.

Puns

300

A character that is more of a type or archetype than a unique individual. This character is not dynamic, does not change much (if at all) throughout a story, and typically plays a secondary or tertiary role.

Flat Characters

400

exaggerated statements or claims not meant to be taken literally

Hyperbole

400

a comparison between two things, typically for the purpose of explanation or clarification

Analogy

400

The techniques by which an author of a work of fiction, drama, or narrative poetry represents the moral, intellectual, and emotional natures of characters.

Characterization

400

a literary term for the attribution of human emotion and conduct to things found in nature that are not human. usually uses weather to echo a sentiment

Pathetic Fallacy

400

a literary device that contrasts with another character (usually the main character) to highlight their traits, values, or motivations

Foil Character

500

visually descriptive or figurative language, especially in a literary work

Imagery

500

a story whose sole purpose is to represent an abstract concept or idea

Allegory

500

A narrator that addresses the audience directly using the pronoun "you." and assumes that the audience is experiencing the events along with the narrator.

Second Person Narrator

500

A narrative technique where the story begins "in the middle of things," rather than at the very start.

In Media Res

500

The idea that a work of literature should be believable and lifelike, and that its elements should seem authentic and true

Verisimilitude