Cinema
Cinema & Kinetic Type
Animation
AE & SFX
100

What are the three components of color?

Hue, Value, Saturation

100

This transition replaces one shot with another by traveling from one side of the frame to another

Wipe

100

This animation principle demonstrated the exaggeration of a non-rigid body's deformation as it moves

Squash & Stretch

100

In a mask, white indicates an area that is opaque. Black indicates this.

Transparency

200

This shot shows the subject from head to toe

Full

200

This shot isolates part of a subject or object such as a hand or face

Close Up

200

This animation principle demonstrates the gradual acceleration and deceleration of an object as it starts and stops

Ease In & Out

200

This technique uses high contrast points in a video to record the movement, rotation, and/or scale

Tracking

300

This shot has the camera move horizontally around a fixed axis from one part of a scene to another

Pan

300

This shot has the camera angle is deliberately slanted to one side

Dutch

300

This animation principle has parts of an object start and end movement at different times

Overlap & Follow Through

300

DAILY DOUBLE
This effects technique uses a selected color within a video to create transparency

Keying

400

This color scheme involves three colors equally spaced on the color wheel

Triadic

400

This designer introduced kinetic type to Hitchcock's films

Saul Bass

400

This animation principle shows the preparation for action

Anticipation

400

This is the process of bringing multiple elements together into a single, cohesive video

Compositing

500

These cuts happen when sound occurs offscreen: when the sound of the next scene precedes the picture, or the picture changes but the audio continues

L & J

500

This kinetic type category describes text that moves in relation to one another

Dynamic

500

This AE setting converts keyframes to a hourglass shape and creates ease-in and ease-out timing

Easy Ease

500

This constraint creates a relationship between two layers and makes one layer move, rotate, or scale based on another layer

Parent/Child