What a Knightmare!
Interactive Gameplay
Armed and Dangerous
EP Scarm
Time Walk
100

One of the most expensive cards of all time, this card made Kozmo a tier 1 deck after its printing in Dimension of Chaos.

Kozmo Dark Destroyer

100

Thunder Dragon Colossus was often called this floodgate on legs.

Mistake

100

Dragunity

Dragunity Divine Lance

100

Ironically, this extra deck monster is rarely summoned, and is typically sent for an End Phase search for a negate or follow up.

Titaniklad the Ash Dragon

100
This powerful monster allowed you to rip cards out of your opponent's hand assuming you had the proper set up.

Moulinglacia the Elemental Lord (Battle Phase)

200

This card was played by Bandit Keith, representing the true American dream of gambling on Twitch.

Slot Machine

200

This card shuts down the activation of other field spells and was ironically played in Mystic Mine.

Field Barrier

200

Spellbook

Spellbook of Life

200

This pseudo-Kaiju makes up for him outing your boss monster with a present!

Santa Claws

200

This card allows for a quick win in time, as long as you don't mind not having a draw phase.

Fire Cracker (Draw Phase)

300

This extra-deck card saw an errata due to its burn effect being non-once per turn.

Dark Strike Fighter

300

Put on the limited list, this card's intended defensive effect wasn't explored too much, but its abuse in FTKs was much more noteworthy.

Wall of Revealing Light

300
Monarch
Restoration of the Monarchs
300

Because of FTK shenanigans and self-looping, this fire (for some reason) beast-warrior was semi-limited.

Manticore of Darkness

300

This old yet simple card is one of the many cards to have had a censored artwork re-released as a Lost Art.

Offerings to the Doomed (Draw Phase)

400

This card saw heavy usage as a side-deck tech against Drytron as a target to add off of Orcust Crescendo.

Ally of Justice Cycle Reader

400

This card saw niche play versus combo decks as a way to pseudo mystic-mine level 6 or higher monsters.

Grave of the Super Ancient Organism

400

Karakuri

Karakuri Gama Oil

400

Ruling shenanigans and poor card text caused this monster to be enough of a nightmare that it would be limited until its errata.

Twin-Headed Behemoth

400

Played in Danger Dark-World FTK, this monster let you dig JUST a bit deeper for 500 life points when summoned.

Dr. Frankenderp (Draw Phase)

500

This monster saw early competitive play in Extra Deck Monarchs thanks to its level and ability to search, but was quickly revealed to be overhyped.

Sphere of Chaos

500

What we're all calling on.

Discord

500

Jinzo

Amplifier

500

Played in an infamous stun deck last year, this card allowed for easy token generation for both you and your opponent.

Dragonoid Generator

500

Ideally, you'll usually want to be destroying your own backrow with this card, as it ideally will be able to trigger their beneficial effects, such as summoning free bodies as well as destruction effects.

Artifact Ignition (Battle Phase)