Names of Donjon
Extremely Savage Ultimatums
The Ones We have Lost
The Ones We Can Yet Save
Deepest Sharlyan Lore
100

After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind.

Sastasha

100

To the Tune of the Nightmare Before Christmas, this Extreme has you face the great king of the moogles and his entourage of dancing cohorts!

Thornmarch

100

"Oh, do not look at me so. A smile better suits a hero..."

Haurchefant Greystone

100

This loveable miqo child offers a journal for your adventures and stickers to decorate it by.

Khloe Aliapoh

100

Zos; Yae; Wir are all naming conventions to the Royal Family of this Empire.

Garlean Empire

200

Ser Aymeric's attempt to bring the truth of the Dragonsong War to light has ended in failure. Imprisoned by the archbishop under suspicion of heresy, he now languishes in the gaol underneath.

The Vault

200
Known as UWU by the player base, this Minstral's Ballad retells the fight of the Warrior of Light against the Primals and a power Allagan Weapon used by the Garlean Empire

The Ultimate Weapon Ultimate
Weapon's Refrain Ultimate

200

"We did everything right, everything that was asked of us and still─still it came to this!"

Ardbert / Warrior of Darkness

200

This dedicated blacksmith simultaneously appears in every expansion, helping you craft Relic based weapons to remember history and show off.

Gerolt Blackthorn

200

During the War of the Magi, the mages of Mhach employed the use of a Voidsent named Bitoso to infect the people of Nym with this deadly and highly infectious disease that turned all the people of Nym into Tonberries. 

The Green Death
300

Once a verdant region teeming with flora and fauna, repeated summonings saw it bled of aether and reduced to a barren desert. In a fierce struggle for what little aether yet remains, beastly denizens have grown uncommonly savage, and you and your comrades must contend with their dangerous ilk as you scour its white sands.

The Burn

300

Testing our might through simulation space, this Savage Raid has the Warrior of Light witness the ultimate form of the weapon that stopped Shinryu

Alphascape: Omega

300

I will make this right. I am neither a saint nor a savior—just another sinner. Yet I will not forsake this cause.

Ysayle/Iceheart

300

Adventures follow this inconspicuously conspicuous investigator on whacky adventures that push the limitations of animation to the fullest.

Hildebrand Manderville

300

The location where the Elder Seedseer conducts meetings with visiting dignitaries and heads of state.

The Lotus Stand

400

An idyllic settlement in the northern reaches of Lakeland; a tranquil village where folk spend their days raising livestock and tending crops; a ripe target for a Lightwarden and its swarm of voracious sin eaters.

Holminster Switch

400

Through a portal from another dimension, a feared fire beathing creature tirades through the skies and plains of the Azim Steppe, introducing unique mechanics from the game it is collaborated with.

The Great Hunt

400

"In death, there is life... Farewell, Urianger... you daft old coot..."

Moenbryda Wilfsunnwyn 

400

an elderly goblin who arrived in Thanalan near the end of the Sixth Astral Era. He has since toiled to impart upon the realm his boundless knowledge of materia

Mutamix Bubblypots

400

Once poised to become Khan of his clan , after eight assassination attempts and four sham marriages, decided to leave the Steppe without saying a word. He opened a tavern and called it "The Hard Place"

Adkiragh

500

Fifteen years ago, in the skies above Silvertear Falls, the invading forces of the XIVth Legion were set upon by a host of dragons. Leading the charge was Midgardsormr, legendary king of kings, who engaged the Garlean flagship, the Agrius, in battle.

The Keeper of the Lake

500

Chasing down the pen-ultimate fighter searching for the strongest swords, this spin-off trial turns the players into chickens while the fighter calls upon his green companion to help him win!

Battle in the Big Keep

500

"Yet remember this: however glorious the past, it is the hero's lot to be judged on the deeds of the present."

Minfilia Warde

500

When taking on the Warring Triad in Heavensward, this youth from another reflection proved an ever useful ally, and hopes to help in the restoration of the Thirteenth, from which he is from.

Unukalhai

500

A thousand years ago, Sohr Khai was home to this great wyrm, who wove beauteous songs that moved man and dragon alike, until the treachery of mortals forever silenced her voice.

Ratatoskr

600

Since the days of old, the imagination of the Thavnairian people has been captured by a persistent legend─the promise that somewhere, beneath the shimmering expanse of the Bounty, lies hidden the treasure vault.

Alzadaal's Legacy

600

This extremely unwhelming trial was trolled by the community before it was removed from the game, often sporting multiple callouts and strategy images to tease new players facing "the hardest content of ARR" for the first time.

Cape Westwind

600

"It is precisely when things appear to be proceeding according to plan that we must needs steel ourselves for impending danger."

Papalymo

600

This Xaela lost her lover to the primal of chronology and was thought to have perished stopping the cause a second time; but word has it they both survived and started the Hotgo Tribe back into history.

Mide

600

One of Amon’s few voluntary subjects, this commander of the Imperial Honor Guard was fiercely loyal to the empire, joining himself by personally tracking down and mercilessly crushing any and all seeds of rebellion.

Glasya Labolas