Shot Types
Camera Movement
Sound Effects
Music and Dialogue
Units of Film
100

A shot in which the scale of the object shown is very small; a landscaper a cityscape, or a crowd.

Extreme Long Shot

100

The point at which one shot ends and the next begins.

Cut

100

Sounds originates from character in film - not currently visible

Voice-Off

100

Text that appears on screen, often establishes time or location

Title Cards

100

The individual picture on a strip of film.

Frame

200

A shot in which the head of a person, or the entirety of a small object is shown.

Close-up

200

 cutting together two discontinuous points of a continuous action without changing the set up.

Jump-Cut

200

Sounds that match the image they are presented with. 

Parallel Sound

200

How to describe a particular sound. 

Pace, Pitch, Musical Instruments Used, Feelings Produced

200

A piece of film that has been exposed without cuts or interruptions.

Shot

300

A shot that shows a character from the waist up.

Medium Shot

300

A rapid pan that results in a blurred image.

Swish-Pan

300

 Any speech, music, or sound effect that originates from a source within the film's story.

Diegetic Sound

300

Are in charge of getting the audio on set.

Sound Mixer

300

Physical object on which film is wound

Reel

400

A shot that shows only a small portion or detail of a character’s body (eyes, ears, mouth) or a tiny bject.

Extreme Close-up

400

A shot taken when the camera stays in one place (on a tripod, for example) but rotates or swivels horizontally.

Pan

400

sound, such as underscored music on the soundtrack that is not part of the world of the film's narrative. In other words, the characters do not hear it.

Non-diegetic Sound

400

In charge of putting in the sound effects in post-production.

Foley Artist

400

A dramatic unit coraprised of shots or scenes linked together by a common idea or image.

Sequence

500

A shot which looks up at the subject.

Low-Angle Shot

500

A shot taken when the camera stays in one place (on a tripod, for example) but rotates or swivels vertically.

Tilt

500

Sounds that have a strong contrast from the image presented. 

Contrapuntal Sound 

500

The person in charge of bringing the sound elements together.

Sound Designer

500

One of the many recordings of a given shot.

Take