Shots and Framing
Camera Angles
Camera Movements
Sound
Extra
100

A shot from a distance (whole body is shown). 

Long Shot

100

The character looks smaller, powerless and weak

High-Angle

100

A stationary camera moves from side to side on a horizontal axis

Pan

100

Sounds that logically, characters in a film can hear

Diegetic

100

Named after a Soviet filmmaker, this editing principle demonstrates how viewers derive more meaning from the interaction of two sequential shots than from a single shot in isolation.

Kuleshov Effect

200

Medium Shot

It shows the person from the waist up

200

The character looks larger, stronger and threatening

Low Angle
200

A stationary camera move up or down along a vertical axis

Tilt

200

Sounds that cannot be heard by the characters (designed for audience reaction)

Non-diegetic

200

This editing transition smoothly blends one image into another, often used to signify a passage of time or a change in location.

Dissolve

300

Close up

The image takes 80% of the frame

300

The camera is on a truck, car or helicopter and moves with the action

Dolly/Tracking

300

Creating sound effects from everyday objects

Foley Sound Effects

300

This editing technique ensures that characters appear to be looking at each other in separate shots.

Eye-line match

400

Extreme Close Up

Image being shown is part of a whole (like an eye or a hand) 

400

This post-production process involves altering and enhancing the color of footage to achieve a desired aesthetic, mood, or consistency throughout a film.

Colour Grading

500

Two shot

A shot that includes both characters

500

This transitional effect involves one shot replacing another by moving across the screen in a specific direction, often used to signify a change in location or time.

Wipe