Characters
Weapons
Classes
Magic
Summons
200

This misguided character, wanders between final fantasy games, seeking the strongest of swords, and a rematch with their rival. 

Gilgamesh

200

This weapon is largely worthless, outside of its ability to drain 1/16 of any enemies life per hit, even bosses.

The Blood Sword

200

This Final Fantasy 3 class is considered the weaker version of summoner, and will instead cast buffs/debuffs through summoning, instead of using their trademark moves.

Evoker

200

This spell type pulls double duty when used against undead, and is often pointed out by NPCs in any game that allows it. 

Healing/Cure Magic

200

These summons are often portrayed as lovers or in some form of relationship.

Ifrit and Shiva

400

The name of the knight who would become chaos.

Jack Garland

400

This weapon is far from the strongest of swords, and when used will deal only 1 damage per hit, but when thrown will do 9999. 

Excalipoor/Excalipur

400

This class is considered the weakest class, until it reaches level 90-99, where it suddenly gets amazing stat growth. 

Onion Knight

400

This high level and expensive spell, when cast grants the target 2 actions, with the only limitation being they cannot cast this spell again during those actions.

Quick

400

This is the name of Alexander's summon ability.

Divine Judgement

600

This character is able to talk to Beavers in Final Fantasy 2

Guy

600

The signature Weapon type for the Geomancer Class

Bells

600
Soul Eater/ Blood Weapon is considered the trademark ability of this class, and is used to increase attack power at the cost of health. 

Dark Knight

600

Most damaging spells have a base, a ra, and a ga version (fire, fira, firaga). What is the name of one of the light elemental spells that follows this naming convention? points are doubled if both are given. 

Dia/Harm
Banish

600

The first game in the series to have summoning magic. 

Final Fantasy 3

800

The name of the dog who helps a main character in battle. Double points for naming both.

Angelo
Interceptor

800

The Number of Materia Slots in each ultimate weapon in Final Fantasy 7.

8

800

This ability is considered Red Mage's Trademark ability. 

Dual Cast/ X Magic/ W Magic

800

In Final Fantasy 5, Which magic class does Aero/Aerora/Aeroga belong to?

Blue Magic

800

Shiva, Ramuh, and Ifrit are considered the three main summons that appear in most games for Ice, Lightning, and Fire. This is the first game in the series where one of them is replaced. As well as the name of the summon that replaces one of them. 

Final fantasy 8, Quetzalcoatl. 

1000

The signature move of the recurring Super boss Omega.

Wave Cannon

1000

This recurring weapon becomes stronger the more battles the player runs from.

The Chicken Knife

1000

These 3 classes need to be mastered for the "Rapid Fire Duel Wield Magic Sword" combo from Final Fantasy 5

Ranger
Ninja
Magic/Mystic Knight

1000

This spell Required a party member to sacrifice their life, to gain access to it, and is considered one of the strongest spells in Final Fantasy History.

Ultima

1000

This is the first summon that can be drawn from an enemy in Final Fantasy 8. For an additional 100 points, name the location of where it is drawn. 

Siren
Communications tower battle in Dollet during the first SeeD Mission