Unit 1
Unit 2
Unit 3
History
Random
100

Evolutionary and is often the result of a series of refinements to an idea of basic invention

technology

100

iterative problem solving method that produces solutions to meet human needs and wants

Engineering Design Process

100

energy cannot be created nor destroyed

Law of conservation of energy

100

Period marked by information sharing, gathering, manipulation, and retrieval

Information Age/Digital Age

100

middle number in a data set

median

200

improving an invention

Innovation

200

the goals that must be met in order to successfully solve the problem

Criteria

200

process of producing goods and materials and ensuring that the properties of materials meet the desired function of the product

manufactoring

200

The architectural period that included combining copper and tin to produce bronze

Bronze Age

200

common computer software used to assist with analyzing data

Microsoft excel

300

property right granted by the government allows inventers to prohibit others from stealing their ideas

Patent

300

factors that limit the design or how the problem can be solved

constraints

300

the basic facilities, services, and installations, needed for the functioning of a community or society

infrastucture

300

economic expansion created the rise of professionals, population, and improved standard of living

Industrial Age

300

means repetition of process

iterative

400

process used by business and industry to yield usable information to improve the company's operations or to develop products

Research and Development

400

allows an engineer to test ideas against real-world conditions without effecting the cost of developing the product

modeling

400

includes a combination of businesses that use a wide array of products and systems to produce, process, and distribute food, fiber, fuel, and chemicals

agriculture

400

The new stone age

The Neolithic Age

400

driven by the market or the needs of the intended consumer and is heavily influenced by research and the product motive

Product design/development

500

when a designer must make a choice between a positive and negative impact for a product

trade-offs

500

All engineered products and environments be usable by all people, without a need for modification

Universal design

500

the use of electronic communications and software to provide clinical services to patients without an in-person visit.

Telemedicine

500

The old stone age

Paleolithic Age

500

identical parts manufactured to a specification so 1 part can replace another without building a custom

interchangeable parts