Nostalgia was considered a medical or neurological disease in these centuries.
18th and 19th centuries
Nostalgia induces this kind of mood.
Positive affect
These are some examples of website games frequently enjoyed by GenZers (name 3)
Poptropica, Club Penguin, Webkinz, MoshiMonsters, Girls Go Games, Animal Jam, Movie Star Planet, CoolMathGamez, Stardoll, Wizard101, etc.
The song Professor Armstrong played during her presentation.
Africa by Toto
This proportion of people find the sweetness of nostalgia to outweigh the bitter
2/3
This Greek epic first introduced and embellished the idea of nostalgia.
Homer's Odyssey
The benefit of nostalgia that helps us feel close to others.
Social connectedness
This song was sung by this famous band of siblings.
The Jonas Brothers
These funky-shaped rubber bracelets were popular in the late 2000s
Silly Bandz
The neutral film clip was considered this type of cognitive load
Low cognitive load
These are two of the four groups that were often afflicted by nostalgia in the 20th century.
Seamen, soldiers, immigrants, and first-year boarding or university students
These are 3 common triggers of nostalgia.
Music, Scent, Psychological Distress (especially lonliness)
This famous America Girl Doll grew up during the Great Depression
Kit Kittredge
Most GenZers were familiar with the annual event that sold books, school supplies, and book accessories
The Scholastic Book Fair
This is how nostalgia is typically manipulated
Writing about a nostalgic memory
These two Latin words are the roots of "nostalgia" that mean "homecoming" and "suffering"
Nostos (homecoming)
Algos (suffering)
This benefit of nostalgia connects people between their past, current, and potential future selves
Self-continuity
This sound played when this hand-held game console first started up.
Nintendo DS
The name of the personalized avatars for the Nintendo game console released in 2006.
Miis
These were two domains of interest in Professor Armstrong's current study
Subjective lifespan and perceived duration of events