History
Benefits
Pop Culture
Pop Culture pt.2
Colloquium Recap
100

Nostalgia was considered a medical or neurological disease in these centuries. 

18th and 19th centuries 

100

Nostalgia induces this kind of mood.

Positive affect

100

These are some examples of website games frequently enjoyed by GenZers (name 3)

Poptropica, Club Penguin, Webkinz, MoshiMonsters, Girls Go Games, Animal Jam, Movie Star Planet, CoolMathGamez, Stardoll, Wizard101, etc.  

100

The song Professor Armstrong played during her presentation.

Africa by Toto

100

This proportion of people find the sweetness of nostalgia to outweigh the bitter

2/3

200

This Greek epic first introduced and embellished the idea of nostalgia.

Homer's Odyssey

200

The benefit of nostalgia that helps us feel close to others.

Social connectedness 

200

This song was sung by this famous band of siblings.

The Jonas Brothers

200

These funky-shaped rubber bracelets were popular in the late 2000s

Silly Bandz

200

The neutral film clip was considered this type of cognitive load

Low cognitive load

300

These are two of the four groups that were often afflicted by nostalgia in the 20th century. 

Seamen, soldiers, immigrants, and first-year boarding or university students

300

These are 3 common triggers of nostalgia.

Music, Scent, Psychological Distress (especially lonliness)

300

This famous America Girl Doll grew up during the Great Depression

Kit Kittredge

300

Most GenZers were familiar with the annual event that sold books, school supplies, and book accessories  

The Scholastic Book Fair

300

This is how nostalgia is typically manipulated 

Writing about a nostalgic memory

400

These two Latin words are the roots of "nostalgia" that mean "homecoming" and "suffering"

Nostos (homecoming)

Algos (suffering)

400

This benefit of nostalgia connects people between their past, current, and potential future selves

Self-continuity 

400

This sound played when this hand-held game console first started up.

Nintendo DS

400

The name of the personalized avatars for the Nintendo game console released in 2006.

Miis

400

These were two domains of interest in Professor Armstrong's current study 

Subjective lifespan and perceived duration of events