Animatronics
Nights & Mechanics
Lore & Timeline
Locations
Secrets
100

This animatronic does not follow the normal “door/hallway” pressure pattern in the first game; ignoring his stage causes him to sprint and attack from the left side.

Who is Foxy

100

In the first game, this limited resource turns every camera check and door closure into a risk, because running out leaves the player helpless before the final attack sequence.

What is Power

100

This event occurs at Fredbear’s Family Diner when a child is placed too close to Fredbear’s mouth, resulting in the injury that defines one of the earliest major tragedies in the timeline.

What is the Bite of '87

100

This is the classic restaurant setting of the first game, where the player survives from the security office using doors, lights, and cameras.

What is Freddy Fazbear's Pizza

100

In the first game, entering this number into Custom Night became famous for triggering Golden Freddy rather than acting like a normal difficulty preset.

What is 1/9/8/7

200

This animatronic is not stopped by the Freddy mask in the same way most FNaF 2 threats are; instead, the player must constantly maintain a separate music-box mechanic.

Who is The Puppet

200

In FNaF 2, this mechanic must be maintained separately from the Freddy mask, making it one of the biggest reasons players cannot simply hide from every threat.

What is the Music Box

200

This incident is the central tragedy behind the original haunted animatronics, involving children murdered by William Afton and later associated with possession.

What is the Missing Children Incident

200

This horror attraction was built around the urban legend of Freddy Fazbear’s Pizza and becomes the main setting of the third game.

What is Fazbear's Fright

200

This FNaF 3 hidden minigame is the final secret minigame tied to freeing the children and reaching the Good Ending path.

What is Happiest Day

300

This is the only physical animatronic that can kill the player in FNaF 3; the others are phantom hallucinations that cause system failures rather than direct deaths.

Who is Springtrap

300

In FNaF 3, this system lets the player manipulate Springtrap’s movement, but losing it removes one of the player’s main ways to control him.

What is the Audio System

300

This is the failure that traps William Afton inside the Spring Bonnie suit, eventually leading to the creation of Springtrap.

What is a springlock faliure

300

This underground facility is the main setting of Sister Location, where the Funtime animatronics are stored, maintained, and rented out for private events.

What is Circus Baby's Entertainment & Rental

300

In FNaF 3, this character’s secret minigame is accessed by clicking a figurine on the office desk, sending the player into a glitchy minigame world.

Who is RWQFSFASXC

400

This animatronic is not really a suit at all, but an amalgamation of multiple Sister Location animatronics that eventually uses Michael’s body as a disguise.

Who is Ennard

400

In FNaF 3, this mechanic can block Springtrap’s route and buy time, but choosing the wrong one can let him advance through a different path.

What is sealing a vent

400

This character survives Sister Location only in the loosest sense, after being scooped and used as a disguise by Ennard before continuing on as a walking corpse.

Who is Michael Afton

400

This massive entertainment complex is the main setting of Security Breach and contains attractions such as Fazer Blast, Monty Golf, and Roxy Raceway.

What is Freddy Fazbear's Mega Pizzaplex

400

These rare first-game hallucinations show the player disturbing phrases and imagery, including altered posters and messages like “IT’S ME,” but they are randomized rather than tied to a normal night objective.

What are FNaF 1 easter eggs

500

This character is the original “hidden” animatronic of the first game, appearing under rare conditions and capable of crashing or freezing the game rather than behaving like a normal enemy.

Who is Golden Freddy

500

In FNaF 4, this is the core survival skill: listening before committing, because using the wrong response at the door can turn a defensive check into an instant death.

What is Listening for Breathing

500

This location’s ending is meant to gather the remaining haunted machines, Henry, Michael, and William into one place and burn the cycle down.

Where is Freddy Fazbear's Pizza Place

500

This seemingly player-owned restaurant is actually Henry’s trap, built to lure the remaining haunted machines, Michael, and William into one place for the final fire.

What is Freddy Fazbear's Pizza Place

500

This FNaF 3 secret route requires completing multiple hidden minigames in the correct way so the ending screen shows the animatronic heads with their lights off.

What is the Good Ending