Little Games
Big Money
Freemiums
The Science of Addiction
Surprising Facts
100

Something that follows or comes before

Forerunner

Precursor/Precursora


100

Repeated behavior or action (Adjective)

Repetitive


100

Great in amount, number, plot, and rich design

Extensive

Extenso


100

An obsessive need to do something, usually without thinking (Adjective)

Compulsive

Compulsivo


100

The percentage of Americans who panicked when their phone is misplaced

73%

200

To use, give, or spend money on something (Verb)

To invest

Invertir

200

To call upon something or someone (Verb)

to summon

Convocar

200

To attract, appeal strongly, or provoke someone to do something (Verb)

To tempt

Tentar


200

The temporary feeling from food, beverage, medicine, or gaming that gives you more energy to do something. (Noun)

Stimulant

Estimulante


200

The percentage of Americans who cannot go one day without their phone

84%

300

Source of pleasure or satisfaction, usually instantly

Gratification

Gratificación

300

A company organized for commercial purposes. (Noun)

Enterprise

300

The surface of online games combined with colors and graphics designed to attract players. (Noun)

Interface

300

The act spending of time and money for a purpose or to achieve something. (Noun)

Investment

Inversión


300

The percentage of Americans between the age of 18-24 who sleep with their phone

80%

400

a sales strategy, especially on the internet, in which the basic product or service is free, but customers are charged for additional features and content. It is also known as "Free Premium". (Noun)

Freemium

400

To give in to a desire that you find enjoyable

Indulge

Complacer

400

To give way to a desire or a superior force

Succumb

Sucumbir

400

The state of relying or dependent on something (Noun)

Dependency

Dependencia


400

The percentage of Americans who check their phone every 10 minutes

20%

500

Feeling overused or taken advantage of (Adjective)

Jaded

Hastiado or Hastiada

500

A pleasure hormone that makes us feel happy. (Noun)

Dopamine


500

A fight against something or someone (Noun)

Combat

Combate


500

A game where users continue to play because they develop an emotional attachment to their digital farm.

Farmville


500

The most money spent in the Apple App store in a single day, New Year‘s Day 2016

$144 Million in one day!!