A problem in this major track has caused a bug in which mesh has shown up with weird invisible geometry.
What is Rendering?
This method involves building a level out of simple shapes.
What is Greyboxing?
This piece of code will cause an object to disappear.
What is Destroy(gameObject)?
One of the five mandatory maps used for texturing alongside Diffuse, Normal, Specular, and Ambient Occlusion.
What is Parallax? (A.K.A Height)
Geometry Assets and Shading fall under this main category in the Game Engine Pipeline.
What is Rendering?
A problem in this major track has caused a bug in which a character is seen halfway through the floor.
What is Simulation?
This microphone-like device receives input from any given Audio Source in the scene and plays sounds through computer speakers.
What is the Audio Listener?
This piece of code loads a new sound file into the audio source.
What is AudioSource.clip?
This texturing map captures the shading of the object.
What is the Normal Map?
This is used to keep track of score, such as increasing the score when a coin is collected in the demo, "Itsa Not Mario."
What is UI?
The number "15" in this console error message.
Assets/killVolume.cs(15, 27): error CS0103:
What is the line where the error occurred?
The source that creates and constantly generates new particles.
What is an Emitter?
This piece of code occurs when the middle mouse button is released.
What is Input.GetMouseButtonUp(2)?
The map that gets placed on the "Albedo" box in the Inspector Window during texturing.
What is the Diffuse Map?
This special effect is simulated using a particle system, and will not respond to the physics of the game world.
What is Particle Water?
The translation of a console error message saying, "... does not contain a definition for ..."
What is Misspelled Variable Name?
Light that is present around the scene and does not come from any specific source object.
What is Ambient Light?
This piece of code changes the flow of animation under a given condition.
What is Animator.SetTrigger?
This movement will typically be done through the keyframing system in Unity.
What is Transform Based Movement?
This piece of code exists so that a function occurs after a given amount of time.
What is yield WaitForSeconds()?
This animal is your hero and friend, with a method of debugging code of its' own via spoken or written natural language.
What is a Rubber Duck?
These Basic Collisions are used extensively for making sure players stay walled into the extents of the level and do not fall off of the world into infinity.
What are Watertight Level Collisions?
This piece of code will move an object a certain distance every frame.
What is Time.time?
The variable in the animation system which either enables or disables connections between animations.
What is a Parameter?
The collider calculated by this code.
if (Vector3.Distance ( center.position, col.position ) <= radius ){ //Then object collides }
What is the Sphere Collider?