These are games that have the teaching aspect built-in to the design of the game’s structure; they expand concepts, strengthen comprehension and development, and assist in learning while gaming.
100
What is gamification?
This term is used to describe the application of game mechanics such as points, badges, and levels to non-game processes.
200
What is this game an example of?
(a) educational game
(b) gamification
(c) simulation
(b) mobile game
(b) gamification: this test has been turned into a game with a reward system (i.e. points for correct answers).
200
Why are mobile educational games an important market?
The number of mobile devices will exceed the world’s population by the end of 2012, and it is expected that by 2016 their will be 1.4 mobile devices per person on the planet.
200
According to Liu & Tu (2012), why are simulation games beneficial to learning?
Simulations allow students to connect abstract learning that takes place in the classroom with real-world problems.