The name of the > operator
Greater Than
The function used to create a sprite
createSprite()
The keyword used to create a variable
var
A function that runs code 30 times a second
draw()
A type of statement used to run code only if certain conditions are met
if Statement
The diameter of the game canvas
400 pixels
The type of variable that represents a chain of alphanumeric characters
String
The function that detects when the user's mouse is pressed down over a sprite
mousePressedOver()
The operator that returns true if two values are not equal to each other
!= or Not Equal To operator
The function used to set the animation of a sprite
setAnimation()
A value that can be true or false
Boolean
The function that detects when the user has clicked the left mouse button
mouseWentDown("leftButton")
A type of statement used to run code only if certain conditions are not met
else Statement
The function used to clear the screen each frame before redrawing
The operator that sets a numeric variable to itself times a certain number
*=
The reason that the ability to read documentation is important
The Ability To Learn Independently
The operator that returns true if one of two conditions is true
|| or Or operator
The variable that represents a sprite's size.
sprite.scale
The operator that initializes a variable
=
The function that detects when the user has clicked the right mouse button
mouseWentDown("rightButton")