People
Studio
Games
Mechanics and Genres
Game Design
100

This person is known as "the creator of Kirby"

Masahiro Sakurai

100

The games from this company usually spark a discourse of accessibility and difficulty upon the release of a new game from them.

FROM Software

100

The expression "Nanomachines, son" is uttered by the final boss in this video game.

Metal Gear Rising: Revengeance

100
What is the name of the genre characterized by procedural generation?

Rougelikes/Rougelites

100

Thatgamecompany's flow is based on this psychological principle 

Flow-State

200
This person produced Konami's Zone of the Enders

Hideo Kojima

200

This studio was founded in 1889 and initally developed hanafuda playing cards before entering the video game business. 

Nintendo

200

This is Daniel Mullins latest video game.

inscryption

200

This is a hierarchical visual representation of customizations a player can make to upgrade their character.

Skill Tree

200

This term refers to the emergence of complex situations from the interaction of relatively simple game mechanics 

Emergent Gameplay

300

The names of the three main game developers featured in "Indie Game: The Movie"

Phil Fish, Edmund McMillen, Jonathan Blow

300

This studio developed Grand Theft Auto 2.

DMA Design

300

This 1997 game got an official English localisation 22 years later. The localization was done by a popular video game journalist.   

Moon: Remix RPG Adventure

300

The name of the genre, focused on non-linear and utility-gated exploration and progression.

Metroidvania

300

This term describes the conflict between a video game's narrative told through the story and the narrative told through the gameplay.

Ludonarrative Dissonance

400

This Swedish-Lebanese video game designer was previously a film director 

Josef Fares

400

They were responsible for the development of the Mario & Luigi franchise.

AlphaDream

400

This is Fumito Ueda's fourth credited game.

Shadow of the Colossus

400

This Dark Souls III mechanic is infamous for it's invincibility and easy abuse-ability

Roll-Spam / Spam Rolling

400

This game design term and tool is used to describe the reinforcement of the players action. I.e the player's successes get reinforced with more successes and failures with more failures. 

(Example of use: Kill Streaks in COD)

Positive Feedback Loop

500

The Atari 2600 video game "Adventure" is famous for embedding the creator's name in a easter egg. That name being: 

Warren Robinett

500

This studio developed 2002's Chulip

Punchline

500

The creator of the very controversial video game Twelve Minutes, Luis Antonio, previously worked as part of the art team of this 2016 indie title. 

The Witness

500

Popularized in Celeste, this term refers to when the game still registers and performs a jump, even after the player has already just left a platform.

Coyote Jump

500

This Framework, presented by Robin Hunicke, Marc LeBlanc and Robert Zubek, is used as a tool to analyze and understand games by bridging the gap between game design and development, game criticism, and technical game research

MDA-Framework (a.k.a Mechanics, Dynamics,Aesthetics-Framework)