Gender in Games
A Trip Down History Lane
All Your Vice Are Belong to Us
Mechanically Inclined
For the Culture
5

This trend associates men with advanced computer proficiency, and it is one part of a structure of hegemony that favors males in technology.

Techno Masculinity

5

Invented in 1974 by American game designers Ernest Gary Gygax and David Arneson, this game recently experienced a renaissance when it became central to a popular TV series.

Dungeons and Dragons

5

This long overdue player diagnosis finally made it's way into the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders

Gaming Addiction/Internet Gaming Disorder

5

It is what you do. It's not the interface, not the graphics, and it is not the story. It's the part of the game that absolutely requires the player's participation.

Gameplay

5

The system of shared beliefs, values, customs, and artefacts that members of society use to cope with their world and with one another.

Culture

10

According to research, females are much more likely to play these types of games then men.

Mobile

10

The backbone of this game is about ensuring social stratification, and it does so by making the poor pay the rich.

Tycoon/Dai Fugo

10

Gaming addiction causes a number of  negative psychosocial consequences including loss of sleep, increased stress, lower psychosocial well being and loneliness, aggressive/oppositional behavior and hostility and one of these other conditions

Suicidal ideation, maladaptive cognitions, decreases in verbal memory performance, decreased academic achievement, increased inattention, maladaptive coping.

10

This field of study argues that games are expressive due to their underlying narrative structures, and thus games can be interpreted like literary texts. 

Narratology

10

The ability of a game to Institutionalize cultural norms, Legitimize Authority, and Unify the community is called this.

Potential

15

Though social shaping perceptions suggest otherwise,  according to the latest studies, this gender group is actually more likely to play board games.

Women

15

George Washington is reputed to have played it with Cornwallis and the Comte de Rochambeau to decide who would be the last to leave Cornwallis's tent after the signing of the British surrender at Yorktown in 1781.

Rock Paper Scissors

15

While not often seen as such, these are the most common form of gambling in gaming.

Loot Boxes

15

This is more than just “context of in-game actions.” It is how the players absorb information, why they care about their choices, and creates an emotional connection between play and thought. 

Narrative

15

Referring to the collective of individuals bonded by a particular game or type of game, generally through online communication or play.

Gaming Community

20

According to Dr. Nick Yee, these elements motivate male gamers. (Must get 2 minimum)

Immersion, Mastery, Social

20

Made in Scandinavia in the late 12th century, this game whose pieces are strongly influenced by Norse culture, remains extremely popular to this day.

Chess

20

This era saw a substantial growth in the number of studies on video game addiction particularly as gaming expanded into the new online medium where games could be played as part of a gaming community.

The 2000s

20

This "area" in gaming refers to the liminal space between what a player can do without assistance and what they can do with guidance from the game itself or collaboration with more capable peers.

Zone of Proximal Development

20

The study of this intersecting area of sociology is primarily concerned with ones status, be it in gaming or life.

Stratification

25

The gender gap in gaming is closing fast. In fact, as of a 2023 study the gap in video gamers is below this percentage.

5%

25

Possibly the oldest board game it has 3,361 possible positions and 250 possible moves each turn.

Go

25

Treatment of Gaming Addiction involves some combination of the following.

> Cognitive-behavioral therapy (CBT)

> Pharmacotherapy

> Self-devised psychological interventions.

25

Being able to cause cyberpsychosis in people in Cyberpunk2077, even though there's entire quest line about it being a mystery what causes cyberpsychosis is an example of this gaming concept.

Ludonarrative Dissonance

25

This cultural system prohibits movements between groups without a specific invitation from the sponsoring group.

Closed Caste