What action was coded with the CREATE event to have the fruit start moving around the room as soon as the game started?
Move Fixed
What property did we use to make a copy of an object so we didn't have to recreate the object from the beginning?
Duplicate
How can the programmer tell if the image has a transparent background?
Gray and white checkered background
This symbol on the keyboard is used instead of a space when naming resources.
What is an underscore _
Game Information inside of GameMaker is missing this property, therefore we type our information in Word and copy and paste.
What is spell check?
The alarms were coded in what object?
The controller
What did we have to uncheck to that the goals didn't show up in the room?
Visible
What is a sub-image?
What do multiple sub-images running in a game create?
Animation
What is an object? I'm looking for 3 pieces of information.
We have used relative in 3 ways...identify the way we used relative in Fruit Game.
Adding points to the current score.
What did we have to do to the wall to make sure the fruit didn't go through it?
What EVENT and ACTION was coded in the fruit to make sure the fruit did something when it hit the wall?
Make the wall solid
EVENT: Collision and ACTION: Bounce
What happens when a sleep action is triggered?
When coding the sleep action, how is it measured?
The entire game pauses for a specific amount of milliseconds.
1000 milliseconds = 1 second
What action allows the boss object to reverse vertical so it doesn't leave the room?
Other - Outside Boundary
What's the difference between the Keyboard Event and the Keypress Event?
Keyboard will perform the action as long as the player is holding down the key.
Keypress will only perform the action once for every press the player does on that key.
Explain the jump to start action and in what game did we code this action in?
What was the event that triggered the jump to start action?
In detail, explain how the bombs worked in Fruit Game.
The alarms for the bombs were coded in the controller. Every 2 seconds of 60 steps, a bomb was created in the room and then the alarm was reset for another 2 seconds.
How did we use relative in Pong - besides keeping score?
Moving the bats 7 or -7 pixels up and down based on its current position in the room.
When we used the keyboard event, why was it necessary to have a move fixed action with the center square selected and a speed of 0?
So the dragon would not move when the player was not holding down a key.
Identify the 5 following resource icons in GameMaker.
Run the Game
Create Sprite
Create a Room
Create a Background
Create an Object
How do I create an executable file?
What is an executable file?
File - Create Executable - save with the word Executable at the end of the file name inside of the appropriate folder.
A file which can be played on any computer, even if it doesn't have GameMaker.
There were 6 objects that had instances placed in the room. Name all 6.
apple
banana
strawberry
cherry
wall
controller
The controller in Pong was used for 2 specific reasons, name both and be specific about the events and actions.
Controller held setting the score and lives back to 0 when the controller was created in the room.
Controller held the draw event with the draw lives and draw score actions. These 2 actions drew the scoreboard for player left/right in the room.
What does the following code do?
Creates a Fireball at the mouth of the dragon based on her current position in the room.
What are the 5 pieces of Game Information needed for coding every game?
Title of the game
Your name
Date
Objective/Goal with points/score
Controls
Using the Test Chance action was the same as throwing a...
What was the significance of the number of sides?
Die
The number of sides increased or decreased the probability of a object being spawned from the boss.