Fruit Game
Pong Game
Evil Clutches Game
GameMaker Resources
GameMaker Concepts
100

What action was coded with the CREATE event to have the fruit start moving around the room as soon as the game started?

Move Fixed

100

What property did we use to make a copy of an object so we didn't have to recreate the object from the beginning?

Duplicate

100

How can the programmer tell if the image has a transparent background?

Gray and white checkered background

100

This symbol on the keyboard is used instead of a space when naming resources.

What is an underscore _

100

Game Information inside of GameMaker is missing this property, therefore we type our information in Word and copy and paste.

What is spell check?

200

The alarms were coded in what object?

The controller

200

What did we have to uncheck to that the goals didn't show up in the room?

Visible

200

What is a sub-image?

What do multiple sub-images running in a game create?

A copy of the original image with slight movements.


Animation

200

What is an object? I'm looking for 3 pieces of information.

An item which is coded with Events and Actions and has a sprite assigned to it.
200

We have used relative in 3 ways...identify the way we used relative in Fruit Game.

Adding points to the current score.

300

What did we have to do to the wall to make sure the fruit didn't go through it?


What EVENT and ACTION was coded in the fruit to make sure the fruit did something when it hit the wall?

Make the wall solid


EVENT: Collision and ACTION: Bounce

300

What happens when a sleep action is triggered?


When coding the sleep action, how is it measured?

The entire game pauses for a specific amount of milliseconds. 

1000 milliseconds = 1 second

300

What action allows the boss object to reverse vertical so it doesn't leave the room?

Other - Outside Boundary

300

What's the difference between the Keyboard Event and the Keypress Event?

Keyboard will perform the action as long as the player is holding down the key.

Keypress will only perform the action once for every press the player does on that key.

300

Explain the jump to start action and in what game did we code this action in?

What was the event that triggered the jump to start action?

Pong - after a collision with the goals, the ball moved back to the original place the programmer placed it in the room.
400

In detail, explain how the bombs worked in Fruit Game.

The alarms for the bombs were coded in the controller. Every 2 seconds of 60 steps, a bomb was created in the room and then the alarm was reset for another 2 seconds.

400

How did we use relative in Pong - besides keeping score?

Moving the bats 7 or -7 pixels up and down based on its current position in the room.

400

When we used the keyboard event, why was it necessary to have a move fixed action with the center square selected and a speed of 0?

So the dragon would not move when the player was not holding down a key.

400

Identify the 5 following resource icons in GameMaker.

Run the Game

Create Sprite

Create a Room

Create a Background

Create an Object


400

How do I create an executable file?


What is an executable file?

File - Create Executable - save with the word Executable at the end of the file name inside of the appropriate folder.

A file which can be played on any computer, even if it doesn't have GameMaker.

500

There were 6 objects that had instances placed in the room. Name all 6.

apple

banana

strawberry

cherry

wall

controller

500

The controller in Pong was used for 2 specific reasons, name both and be specific about the events and actions.

Controller held setting the score and lives back to 0 when the controller was created in the room.

Controller held the draw event with the draw lives and draw score actions. These 2 actions drew the scoreboard for player left/right in the room.

500

What does the following code do?

Creates a Fireball at the mouth of the dragon based on her current position in the room.

500

What are the 5 pieces of Game Information needed for coding every game?

Title of the game

Your name

Date

Objective/Goal with points/score

Controls

500

Using the Test Chance action was the same as throwing a...


What was the significance of the number of sides?

Die


The number of sides increased or decreased the probability of a object being spawned from the boss.