Theory Behind Gamification
Gamification Dynamics
Elements of Gamification
Implementing Gamification
100

When someone is motivated by internal factors.

What is intrinsic motivation?

100

When players plan moves ahead of time and attempt to predict outcomes in order to have an advantage. 

What is strategy?

100

An achievement rewarded to a player for simply completing a task.

What is completion achievement?

100

The most engaging way to introduce a game.

What is action?

200

When an activity is undertaken simply to earn a reward or to avoid punishment. 

What is extrinsic motivation?

200

Where players are prompt to either solve or find something.

What is Mystery and Discovery?

200

An achievement rewarder to a learner for completing a task to a certain degree.

What is measurement achievement?

200

Digital games like jeopardy, Kahoot, and different audience response systems.

What is technology based Gamification?

300

An important aspect to games that provides guidance for players like tutorials or hints.

What is Scaffolding?

300

A gaming prompt where the players goal is to either go to or away from something. 

What is race and escape?

300

Something that helps a player identify how far they have progressed through the gamification experience. 

What is points, badges, and leaderboards?

300

Bingo, card games, or projects where the students have to create their own game.

What are low-tech Gamification options?

400

A theory that suggest people are motivated by autonomy, feeling competent, and that people want to feel relatedness.

What is self-determination theory?

400

A form of gaming that prompts creativity and sometimes teamwork to build things. 

What is constructing and creating?

400

An aspect of games used to accommodate to a broad audience of different skill sets.

What are levels?

400

The type of gamification that is off the shelf and allows for inserted content, assigned point values, and provides an easy way to quiz learners on the content.

What is structural gamification?

500

Memories that contain information about life experiences, usually associated with a particular time or place, and are tied to strong emotions.

What is Episodic memory?

500

The ability to recognize order in chaos or to see relationships in disjointed information.

What is pattern recognition?

500

An aspect of some games that engage the audience with characters, plot, tension, and resolution. 

What is storytelling?

500

Typically not available off the shelf, more designing is needed using some sort of authoring tool.

What is content gamification?