Definitions
Definitions
"Gamification" Games
"Gamification" Games
Key benefits of Gameification
100

the application of typical elements of game playing

What is Gamification?

100

takes learning from a passive state to an active state

What is Game-Based Learning?


100

coffee-buying experience

What is Starbucks?

100

simple drawing and guessing game that is easily modified for online learning

What is Pictionary?
100

learning into an interactive and fun experience by using elements like points, badges, and challenges

What is Increases student engagement?

200

education, marketing, employee training, health, wellness and customer engagement

What is How gamification is used?

200

actual value over traditional learning methods.

What is Value of gamification?

200

encourage its customers to keep working out

What is Peloton?

200

classroom game where learners take turns mimicking a certain word or phrase without saying it while their friends try to guess

What is Mimic?

200

Rewards, leaderboards, and challenges encourage students to push themselves.

What is Boosts motivation?

300

 game contexts and game design elements to create immersive and interactive experiences for users.

What is how does gamification work?


300

Learners can earn ____ for accomplishments

What is badges? 

300

eir “streak,” which refers to the number of consecutive days the user has completed a lesson

What is Duolingo?

300

players must name three items that fit into a specific category

What is 5-second rule?

300

Interactive gamified environments help students retain information by making learning immersive and engaging

What is Improves knowledge retention?

400

Who invented gamification?

Who is Nick Pelling?

400

_______ track and reveal which users have made the most progress and have the highest scores.

What is leaderboards?

400

create and play quizzes, polls, and games

What is Quizizz?

400

classroom game that promotes critical thinking and engagement with literature, history, and other subjects

What is Who said it?

400

Multiplayer and group-based activities promote teamwork and build communication skills

What is teamwork and collaboration?

500

While designing a game-like user interface for commercial electronic devices (ATMs, vending machines, mobile phones) Nick Pelling coins the 'deliberately ugly' word, gamification

What is how did gamificatin start?

500

process of creating and shaping the mechanics, systems, rules, and gameplay of a game

What is game design?

500

create interactive review games that students can play in real time or at their own pace

What is Gimkit?


500

collaborative storytelling game for the classroom that promotes creativity, critical thinking, and cooperation

What is build a story?

500

real-time feedback, showing students where they excel and where they can improve

What is instant feedback?