Basics/Definitions
Elements
Dynamics
Theory
100

A system in which players engage in an abstract challenge, defined by rules, interactivity, and feedback, that results in a quantifiable outcome, often eliciting an emotional reaction.

What is a game?

100

To drive learner motivation and engagement, (____) adds purpose, focus, and measurable outcomes, and provides a method of measuring the quality of gamified interaction. 

What is a goal?

100

(_____) involves one or more individuals competing to cross some type of finish line, while (_____) learners or players are moving away from a threat or danger rather than toward a finish line or completion. 

What is race and escape?

100

Memories tied to strong emotions of the learner and are recalled through association with a particular time or place and tend to be vivid as they are recalled. 

What is episodic memory?

200

A realistic, controlled-risk environment where learners can practice specific behaviors or decisions and experience the impacts of their behaviors and/or decisions.

What is a simulation?

200

(____) occurs when the opponents are constrained from impeding each other and instead devote their effort to optimizing their own performance. 

What is competition?

200

(_____) is one the learner attempts to collect pieces, cards, or other items. 

What is collecting?

200

The concept of retrieval practice (or testing) is the idea of forcing the learner to recall information they should have already learned. The more times the learner recalls information or content, the easier it is for the learner to recall it in the future. Repetition makes recall easier.

What is testing/spaced retrieval?

300

Using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems.

What is gamification?

300

(_____) is designed to indicate the degree of “rightness” or “wrongness” of a response, action, or activity.” 

What is conformational feedback?

300

When learners have incomplete information and they must find the missing information. 

What is mystery?

300

The application of educational strategies and techniques to move a learner from his or her current level of knowledge to the next logical level. Examples include hints, checklists, clues, prompts, and parsing content into small units to aid learning

What is scaffolding?

400

(____) provides the learner with the freedom to explore the learning environment and to motivation to try different or unusual things without the fear of dire consequences. 

What is failure?

400

(_____) requires learners to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes. 

What is strategy?

400

When a person is motivated to undertake an activity simply to earn a reward or to avoid punishment. Extrinsic motivation consists of the learner receiving points, earning badges and gathering trophies or other tokens for learning the content, and feeling good about the reward but not about learning.

What is extrinsic motivation?

500

The chance to try something again adds an additional level of content to gamification because it makes the learner reconsider his or her approach to mastering content or winning. 

What is replayablility? 

500

The ability to recognize order in chaos or to see relationships in disjointed information. It involves creating, identifying, or predicting a pattern.

What is pattern recognition?

500

A meta-theory, basically, with three underlying elements. The first is that people are motivated when they feel they have a sense of control and are able to determine the outcome of their actions—this is called autonomy. Second, people are motivated when they feel competent. The third is that people want to feel connected to other people—this is called relatedness.

What is self-determination theory?