Definitions and Concepts
Benefits of gamification
Psychology of Games
Examples of Gamification
Motivation
100

Using game elements like points and leaderboards in learning

what is Gamification 

100

This feeling keeps learners focused and interested

What is fun and interactivity?

100

The brain chemical that rewards achievement

Dopamine

100

This type of quiz pushes students to think quickly

Timed Quiz 

100

Gamified tools provide this type of feedback

What is immediate/rapid feedback?

200

This term describes learning while also having fun

What is Elearning gamification

200

This decreases when students are allowed to fail safely in games

What is fear of failure?

200

Competing with oneself or others drives this

Motivation 

200

These digital awards motivate learners

What are badges?

200

Teachers can use this to track student progress

What is data collection?

300

One reason gamification is effective in learning

What is increased engagement?

300

Competing against classmates motivates this

Increased Engagement 
300

This psychological loop keeps players coming back

What is Reward loop 

300

This leaderboard feature ranks students based on performance

What is a score table?

300

These boost confidence and push students to keep learning

What are rewards and recognition?

400

The emotional reward system activated during game-based learning

What is dopamine release?

400

Student/Players know what’s next through these

What are visible goals or steps?

400

This age group is especially susceptible to game addiction

Who are Children 

400

Game characters used to reflect learner progress

What are avatars?

400

These help learners focus on where to improve

what is Feedback 

500

A visual tool used to show progress in gamified systems

What is a Progress bar 

500

Gamification helps develop these 3 traits

Courage determination and Flexibility 

500

Games leverage this basic human desire to improve and succeed

What is desire for achievement 

500

A course or lesson with goals and levels is an example of this

What is a gamified learning journey?

500

Feedback allows this personalized element in gamified lessons

What is goal-setting?