Gamification Basics
Learning Through Games
Game Features & Tools
Benefits of Gamification
Application & Critical Thinking
100

This term refers to the use of game elements such as points and rewards in education.

What is gamification?

100

These types of games focus on repetitive practice and basic skills.

What are drill-and-kill games?

100

This system tracks progress and gives students a sense of achievement.

What are points or scoring systems?

100

Gamification increases this by making learning fun and interactive.

What is engagement?

100

Teachers use this to motivate students with rewards and challenges.

What is gamification in the classroom?

200

These include points, badges, and leaderboards used in learning.

What are game elements?

200

This learning method involves students building their own games.

What is game creation?

200

These show student rankings and encourage competition.

What are leaderboards?

200

This brain chemical is linked to motivation and rewards.

What is dopamine?

200

This can increase engagement but may distract from learning if overused.

What is rewards-based learning (gamification)?

300

This type of motivation comes from rewards and competition.

What is extrinsic motivation?

300

This skill is strengthened when students design and solve problems in games.

What is problem-solving?

300

These reward accomplishments and milestones.

What are badges?

300

Gamification helps improve this by keeping students involved.

What is knowledge retention?

300

This approach focuses more on creativity and deeper learning.

What is game creation?

400

This type of motivation comes from personal interest and enjoyment.

What is intrinsic motivation?

400

This happens when students feel ownership over their learning.

What is increased engagement?

400

These visual tools show how far a student has progressed.

What are progress bars?

400

This happens when students get quick responses to their work.

What is immediate feedback?

400

This is important when students work together in gamified activities.

What is teamwork or collaboration?

500

This platform allows students to create their own games.

What is Scratch?

500

This is often deeper when students create rather than just play games.

What is learning/understanding?

500

This type of activity involves solving challenges to move forward.

What are puzzles or challenges?

500

This is reduced because students can try again without major consequences.

What is fear of failure?

500

This is a potential downside of gamification when students rely too much on rewards.

What is over-reliance on extrinsic motivation?