Definitions
Implementation
Advantages
Disadvantages
100

what is the concept of gamification?

“the use of game design features, mechanics, and concepts in education [aimed] to produce more engaging and fun learning environments.”

100
how could you implement a point system?

Grouping students into teams and assigning a point value or badge for certain activities ex: ordering food in another language, as incentive/for a grade/extra credit.

100

True or False: There are many more disadvantages than advantages of gamification.

False

100

true or false: gamification doesn't teach useful topics/skills

false

200

what is one way we could apply gamification to TESOL?

Duolingo, puzzles, role-play, get to know you games in target language

200

what is the benefit of a point/badge system?

stronger incentive for completing out of class work.

200

True or false: one of the advantages of gamification is clear progress tracking.

true

200
true or false: there is only one disadvantage of gamification -- it values extrinsic motivation over intrinsic

false, there are 5

300

What is the most popular form of gamification in many classrooms?

the use of games as formative assessment. EX: Kahoot, Quizziz, Blooket

300

How do we begin utilizing gamification in the classroom?

Start small. Review games are a great place to start if you are unsure if your class would benefit from gamification

300

What are the four advantages of gamification?

1. Higher engagement and motivation

2. Higher retention and memory

3. Active participation and collaboration

4. Clear goals and progress tracking

300

What are the 5 disadvantages of gamification?

1. Uses extrinsic rather than intrinsic motivations

2. Encourages competition -- not recommended b/c SEL

3. Provides knowledge, may not provide deep understanding

4. Takes more time and resources than traditional teaching

5. It is not always accessible to every school/class