Definitions
Definitions 2
Elements
100

Uses the elements of games to motivate and engage the learning process.

Gamification

100

Promotes Engagement, motivation, and retention.

Gamification

100

Each student has their owN and identfies them.

Avatar/ character

200

The games designed to entertain are part of gamification.

(T/F)

False

200

The combination of rules and tools to create a gameplay.

Game mechanics

200

Gifts given on good performance during the activities.

Rewards

300

They take a non-entertaining topic and create a full-fledged game.

Serious Games

300

The way the student interact with the game.

Gameplay

300

Students gather them along the activities to level up until one of them has more.

Points.

400
Example of gamification in real life

Duolingo

400

makes us feel like we are part of them and we always want more.

Games

400

Each group or student fights to be the winer. That creates...

Competition.