Uses the elements of games to motivate and engage the learning process.
Gamification
Promotes Engagement, motivation, and retention.
Gamification
Each student has their owN and identfies them.
Avatar/ character
The games designed to entertain are part of gamification.
(T/F)
False
The combination of rules and tools to create a gameplay.
Game mechanics
Gifts given on good performance during the activities.
Rewards
They take a non-entertaining topic and create a full-fledged game.
Serious Games
The way the student interact with the game.
Gameplay
Students gather them along the activities to level up until one of them has more.
Points.
Duolingo
makes us feel like we are part of them and we always want more.
Games
Each group or student fights to be the winer. That creates...
Competition.