What is Gamification?
Why Gamification Works?
Benefits of Gamification
Different Types of Gamification
Theories of Gamification
100

Rewards students with virtual badges

What is Digital Badges

100

Story telling and point scoring gives learners a reason to stay focused

What is Enhanced Engagement

100

Earn badges and seeing personal progression keeps students engaged

What is Increased Motivation

100

Students work together to solve problems and earn rewards

What is Social Gamification

100

Students are motivated when they have measurable and challenging goals

What is Goal Setting Theory

200

Using progress bard and leveling up system so students can track their journey

What is Progress Tracking and Levels

200

Removes the fear of failure by allowing students to try again

What is Safe Space for Failure

200

Interactive challenges requires active participation, which keeps students retain information longer

What is Improved Knowledge Retention

200

Progress bars make the learning process feel manageable by showing the students progress

What is Progressed-Based Gamification

200

Gamification does not affect learning, but is a moderator that stimulates learning behaviors

What is Gamified Learning Theory

300

Creating friendly competition by displaying top performers

What is a Leaderboard

300

Students receive immediate results allowing them to track their progress

What is Instant Feedback and Progress Tracking

300

Provides real time results

What is Instant Feedback

300

Utilizes digital badges and levels to recognize milestones

What is Achievement-Based Gamification

300

Students build knowledge through problem solving, rather than listening to lectures

What is Constructivism and Experiential Learning

400

Framing lesson plans as missions, turning a standard assignment into an adventure?

What is Story-Based Quests

400

Allows students to learn at individualized pace, which reduces frustration

What is Tailored Experience

400

Multiplayer or group based promotes teamwork and communication

What is Enhanced Collaboration

400

Earn currency to buy digital rewards or avatars

What is Reward-Based Gamification

400

Motivators such as badges, leaderboards, and points promote engagement

What is Behavioral Learning Theory

500

Language Apps use game designs elements such as streaks and daily challenges

What is Language Learning Streaks

500

Leaners build deeper cognitive connections and recall information easier

What is Improved Retention

500

Allows students to learn at their own pace

What is Personalized Learning

500

Students take on specific roles to solve real world scenarios and compete quests

What is Quest and Narrative-Based Gamification

500

Students are most engaged when there is a balance between difficulty of the task and students skill level

What is flow theory