Core Definitions
Game Mechanics
Student Engagement
Benefits & Implementation
Tools & Tech
100

What is Gammification? 

What is the use of game design elements in non-game contexts.

100

What are Badges?

What is the visual representations of a student's achievements or skills earned.

100

What is Flow?

What is the state of "total immersion" occurs when a task is perfectly balanced between challenge and skill.

100

What is Formative Assessment?

What is using a game at the start of a unit to see what students already know.

100

What is Kahoot?

What is a popular game-based learning platform where students answer multiple-choice questions on their own devices.

200

What is a Quest?

What is a task, often with a narrative, that students must complete to earn a reward.

200

What is a Leaderboard?

What is a competitive display showing the ranking of students based on their scores.

200

What is an Extrinsic Reward?

What is a type of reward, like a gold star, that comes from an outside source. 

200

What is Test Anxiety?

What is Gamification and how it helps reduce this negative feeling often associated with traditional testing.

200

What is Classcraft?

What is a RPG-style classroom management tool where students "level up" their characters.

300

What is a Serious Game?

What is a term that describes a game specifically designed for education rather than entertainment.

300

What is Instant Feedback?

What is the immediate information provided to a student regarding their performance in a game.

300

What is Agency or Autonomy?

What is what gamification provides students with, allowing them to make choices in their learning path. 

300

What is an Opportunity to Learn

What is while in a gamified classroom, "Failure" is rebranded as this.

300

What is JeopardyLabs?

What is the specific website allows teachers to create Jeopardy-style grids without PowerPoint. 

400

What is PBL?

What is the three-letter acronym representing the most common gamification rewards: Points, Badges, and Leaderboards.

400

What are Multiple Lives/Re-attempts?

What is the mechanic that allows students to try a task again without a permanent penalty, encouraging growth.

400

What is Narrative?

What is a story-driven element that gives the game and the learning a "why."

400

What is Process-Based Gamification?

What is the type of gamification that focuses on the student's journey rather than just the end result. 

400

What is Quizizz?

What is a self-paced quiz tool that allows students to see memes after answering questions

500

What is Intrinsic Motivation?

What is a person’s internal desire to do something for its own sake, which gamification aims to spark?

500

What are Mechanics?

What are the structural "rules" that guide player interaction and proggress.

500

What is Competition or Social Status?

What is the primary reason gamification works; it taps into the human desire for this.

500

What is Scaffolding?

What is the term for the gradual increase in difficulty as a student masters a skill.

500

What are Digital Breakouts?

What is digital "locks" and puzzles that students must solve to finish a lesson.