Games are an optional __________ that can be used in a classroom that uses game-like teaching methods.
tool
To feel empowered, students must feel like what they are doing __________.
matters.
Good teaching involves well-__________ problems with gradual skill development.
ordered
System thinkers create mental __________ about how variables interact to help them solve problems.
models
A video game is a set of problems you must solve in order to __________.
win
The best games involve a __________ system that teaches people how to play.
learning
To empower students, the learning must allow for __________ to solve problems.
different
Good problem-based learning challenges students within their regime of __________.
competence
Model-based thinking is the foundation of __________ thinking.
scientific
According to Gee, real-time strategy games are too complex for most __________.
adults
Good games and teaching are both associated with __________-driven learning
interest
To feel empowered, students must have a clear sense of how their __________ will change after they've acquired new skills.
identity
The cycle of __________ challenges students to repeatedly develop routine knowledge in increasingly difficult situations.
expertise
People only understand a word when they can associate it with a goal, experienced, action or __________.
image
Game design could help teachers create such rich, immersive learning in school that __________ will only be used to customize the experience.
tests
Good games and teaching encourage the use of tools to __________ the game to facilitate learning.
modify
To feel empowered, students should know what sort of __________ use the same practices in various careers.
people
__________ should be offered to students at the moment they need it or available on-demand.
information
Deep understanding can't occur without access to __________ meaning of the learning language.
situated
Good games insist that learners solve problems with what they know, while schools too often teach only disconnected __________.
facts
Learning connected to games is part of a __________, not just interaction with a piece of software.
system
To feel empowered, students must be able to __________ their learning experience with close-grain control.
manipulate
Students should feel safe to work at their own __________ without fear of failure.
pace
Students learn new vocabulary best from related __________.
experiences
Good games and good teaching encourage students to produce their own __________.
knowledge