Intro to GameMaker
Intro to GameMaker (cont.)
Events
Events (cont.)
Prototyping & Interactive Design
100

These are interactibles that can be placed in a room.

What are Objects?

100

This window appears in your Workspace and allows you to edit/customize sprites.

What is the Sprite Window?

100

These include blocks of code that happen throughout the game in a loop.

What are Events?

100

A container that holds a single number, words, or other information you can use throughout your program.

What is a variable?

100

This focuses on the user of an app, or player of a game, and how they interact with a game or app.

What is UX design?

200
This is a visual representation of any aspect of your game, like an object or anything else you want to appear on the screen.

What is a sprite?

200

These are width and height measurements of your screen.

What are Aspect Ratios?

200

This is where you can find all of your code blocks organized into categories.

What is the Toolbox?

200

This goes before the "Draw Value" block to change the font of text.

What is Set Font?

200

This is an outline used by designers to plan the entire project.

What is a design document?

300

This is the part of the workspace where an asset's properties can be viewed.

What is the Inspector?

300

These are groups that make up a room that can be stacked on top of each other to display multiple objects.

What are Layers?

300

These check if a statement is true or false, then run code based on the outcome.

What are conditional statements?

300

These are frames, used to check each moment while your game is actively running.

What are Steps?

300

This is an early stage version of a project that has core features figured out and is playable.

What is a prototype?

400

These are scenes in GameMaker that hold objects and display what appears on the game screen.

What are Rooms?

400

These are all the parts of your project, including objects, sprites, rooms, and more.

What are Assets?

400

A term used for anything the player sees on the screen that the characters in the game wouldn't.

What is GUI (Graphical User Interface)?

400

This is a reference to itself in GameMaker.

What is Relative?

400

The overall look and feel of your game and how all of the elements are themed together.

What is visual style?