Empowered Learners
Problem Solving
Understanding
Games Mentioned in the Article
Gamer Knowledge
100

This principle states that a for good learning, learners must feel active agents, not just passive recipients.

Co-design

100

These are seen as "stripped-down" versions of a game in which players begin to understand the system of a game.

Fish Tanks

100

This principle states that learners understand best when they see how elements fit into a larger system.

System Thinking

100

_____ is first mentioned as an example for the Co-design principle.

The Elder Scrolls: Morrowind

100

The game assigned this week.

Blood and Beans

200

This learning principle explains why taking on the role of a scientist, soldier, or hero increases engagement and commitment.

Identity

200

This principle argues that challenges faced by the learners must push them, but within, their 'regime of competence'.

Pleasantly Frustrating

200

Gee argues that words and concepts gain meaning through experience rather than definitions alone.

Meaning as Action-image

200

This game "immerses the player in issues of identity and responsibility".

Star Wars: Knights of the Old Republic

200

Professor Malone's twitch handle.

profgameranthro

300

This principle argues that players should be "agents of their own learning" and should be able to try new styles.

Customization

300

This principle points out that obstacles in the early game should lead to hypotheses that work well later in the game.

Well-ordered Problems

300

Some examples of System Thinking include (name one game):

Rise of Nations, Age of Mythology, Pikmin, Call of Duty, Mafia

300

In this game, a player controls two squads of four soldiers.

Full Spectrum Warrior

300

The assigned game last week.

We Become What We Behold

400

In the principle Manipulation and Distributed Knowledge, it is stated that humans ____ and ____ are deeply interconnected.

Perception and Action

400

Here, learners are put into situations that feel real, but the risks and dangers are mitigated.

Sandboxes

400

In the article, it is stated that ______ is the "heart and soul of computer and video games".

Meaning as Action Image

400
Gee references this stealth-action game series when discussing how training exercises teach players how to read environments.

Metal Gear Solid

400

The game Professor Malone played on the first day of lecture.

Lego Harry Potter

500

According to myth, Galileo discovered the laws of the pendulum by seeing a _____ ______ swinging.

Church Chandelier

500

"In good games, players learn and practice _____ _______ as part and parcel of accomplishing things they need and want to accomplish."

Skill packages
500

The Meaning as Action-Image principle is related to what other principle?

Information 'On Demand' and 'Just in Time'

500

This game is mentioned more than 8 times in the article.

Rise of Nations

500

This game won Game of the Year in 2025.

Clair Obscur: Expedition 33