Scratch Jr
mBot2
Scratch Jr
mBot2
100

What is a sprite?

A character or object that can be controlled in a project.

100

What is CyberPi?

The programmable controller of mBot2.

100

Can two sprites be animated at the same time?

Yes

100

What is a joystick?

A control device used to direct movement.

200

What can you change about a sprite in Scratch Jr?

Its appearance, size, position, movement, or actions.

200

A robot does not respond to a program. What should students check first?

The power, connection, and program.

200

A story begins in a classroom and ends in a park. What should the student use?

Different backgrounds or scenes.

200

Which directions can a joystick help control?

Forward, backward, left, and right.

300

What is the background in a Scratch Jr project?

The scene behind the sprites.

300

What can be displayed on CyberPi?

Text, numbers, or information.

300

Why might a student change the background during a story?

To show a new scene or location.

300

Which sensor helps mBot2 detect objects?

The ultrasonic sensor.

400

How can a student change the background?

By selecting or creating a different background.

400

What is the purpose of using mBlock?

To create programs that control the robot.

400

How can a student create a new sprite?

By drawing or selecting a new sprite.

400

What does an ultrasonic sensor measure?

Distance.

500

What does it mean to animate a sprite?

To make the sprite move or perform actions.

500

Why should students test their programs after creating them?

To check whether the robot performs the expected actions.

500

What is the difference between changing a sprite and creating a new sprite?

Changing a sprite modifies an existing one; creating a new sprite adds another character or object.

500

Why is obstacle avoidance important for a robot?

It prevents the robot from hitting objects.