Basic Design Elements
Animation & Motion
Modeling & Structure
Rendering & Visual Effects
Advanced Concepts & Tools
100

The property of an object to produce different sensations on the eye.

Color

100

A short segment of video or animation.

Clip

100

A route or trajectory followed by a moving object.

Path

100

The surface quality of a 3D model.

Texture

100

A tool used to hide or reveal parts of a layer.

Mask

200

A mark with length and direction

Line

200

An animation that repeats continuously.

Loop

200

The form of an object or its external boundary.

Shape

200

Techniques used to illuminate a scene.

Lighting

200

Creating motion from still images.

Animation

300

The form of an object or its external boundary

Shape

300

A part of the animation where action takes place.

Scene

300

Building 3D shapes and objects.

Modeling

300

To process and output an animation or image.

Render

300

Combining two images or layers smoothly.

Blending

400

The smallest unit of a digital image

Pixel

400

To enlarge or reduce the view.

Zoom

400

A technique to represent depth and space.

Perspective

400

The final phase of editing and finishing an animation.

Postproduction

400

A smooth transformation from one shape to another.

Morphing

500

A toolused to apply strokes or effects

Brush

500

A sample display before final output.

Preview

500

Shaping a 3D model like clay.

Sculpting

500

A texture that simulates surface detail.

Bumpmap

500

The process of applying textures to a 3D model.

UVMapping

600

An item used to perform a function in software

Tool

600

Turning an object around an axis.

Rotation

600

A visual representation of a 3D model’s structure.

Wireframe

600

Simulation of motion under physical forces.

Dynamics

600

A curved line used in modeling paths.

Spline

700

A single image in a sequence of animation

Frame

700

The area in software showing when things occur.

Timeline

700

The structure of a 3D model's mesh.

Topology

700

A shading method for soft shadows.

AmbientOcclusion

700

A 3D pixel used in volumetric imaging.

Voxel

800

A network of lines to assist in aligning elements

Grid

800

To change an object’s position, size or shape.

Transform

800

Rebuilding a mesh for better performance.

Retopology

800

A technique for simulating light rays.

Raytracing

800

To enlarge or reduce the view.

Zoom

900

The external line or shape of an object

Outline

900

A frame that defines start/end points of motion.

Keyframe

900

A rendering technique for translucent materials.

Subsurface

900

Tiny elements used to simulate effects.

Particles

900

The apparent movement of objects when the viewpoint changes.

Parallax

1000

A level on which you can place objects in software.

Layer

1000

Creating a skeleton for animation.

Rigging

1000

A method to represent 3D rotations smoothly.

Quaternion

1000

Art that looks extremely realistic.

Photorealism

1000

A method to represent 3D rotations smoothly.

Quaternion