The property of an object to produce different sensations on the eye.
Color
A short segment of video or animation.
Clip
A route or trajectory followed by a moving object.
Path
The surface quality of a 3D model.
Texture
A tool used to hide or reveal parts of a layer.
Mask
A mark with length and direction
Line
An animation that repeats continuously.
Loop
The form of an object or its external boundary.
Shape
Techniques used to illuminate a scene.
Lighting
Creating motion from still images.
Animation
The form of an object or its external boundary
Shape
A part of the animation where action takes place.
Scene
Building 3D shapes and objects.
Modeling
To process and output an animation or image.
Render
Combining two images or layers smoothly.
Blending
The smallest unit of a digital image
Pixel
To enlarge or reduce the view.
Zoom
A technique to represent depth and space.
Perspective
The final phase of editing and finishing an animation.
Postproduction
A smooth transformation from one shape to another.
Morphing
A toolused to apply strokes or effects
Brush
A sample display before final output.
Preview
Shaping a 3D model like clay.
Sculpting
A texture that simulates surface detail.
Bumpmap
The process of applying textures to a 3D model.
UVMapping
An item used to perform a function in software
Tool
Turning an object around an axis.
Rotation
A visual representation of a 3D model’s structure.
Wireframe
Simulation of motion under physical forces.
Dynamics
A curved line used in modeling paths.
Spline
A single image in a sequence of animation
Frame
The area in software showing when things occur.
Timeline
The structure of a 3D model's mesh.
Topology
A shading method for soft shadows.
AmbientOcclusion
A 3D pixel used in volumetric imaging.
Voxel
A network of lines to assist in aligning elements
Grid
To change an object’s position, size or shape.
Transform
Rebuilding a mesh for better performance.
Retopology
A technique for simulating light rays.
Raytracing
To enlarge or reduce the view.
Zoom
The external line or shape of an object
Outline
A frame that defines start/end points of motion.
Keyframe
A rendering technique for translucent materials.
Subsurface
Tiny elements used to simulate effects.
Particles
The apparent movement of objects when the viewpoint changes.
Parallax
A level on which you can place objects in software.
Layer
Creating a skeleton for animation.
Rigging
A method to represent 3D rotations smoothly.
Quaternion
Art that looks extremely realistic.
Photorealism
A method to represent 3D rotations smoothly.
Quaternion