The overstating of movement in a way that helps emphasis a point.
Exaggeration
This is the animation studio that developed the 12 Principles of Animation
Disney
This setting converts keyframes to an hourglass shape and to creates ease-in and ease-out timing.
Easy Ease
This constraint makes one component copy the movements of another component.
Parent/Child
The preparation for action.
Anticipation.
This is the natural path that objects take from arm waving to speed to walking.
Arc
This is the point that an object rotates and scales around.
Anchor Point
The tool that allows you to drag and select a parent layer.
Pick Whip
The gradual acceleration and deceleration when an object starts or stops.
Ease In & Out
An additional action that reinforces and adds more dimension to the main action.
Secondary Action
The name of the workspace where you can edit speed or position using curves.
Graph Editor
The tool that looks like a push pin and allows 2D animation.
Puppet pen tool
The exaggeration of a non-rigid body’s deformation as it moves.
Squash & Stretch
The technique of drawing 2D so that they appear 3D
Solid Drawing
This animation principle dictates that every frame should be interesting and compelling.
Appeal
This object type is invisible and used in motion tracking.
Null Object
Parts of an object start and end movement at different times.
Overlap and Follow Through.
Defining a set of key poses demonstrating the extremes of the action and then animating between them.
Pose to Pose
A shape layer that either hides or reveals another shape.
Mask
The part of animating where a character is given bones with constraints.
Rigging