Core Concepts
The 5 Stages
Non-Linear & Examples
Ergonomics & Micro-Interactions
Product Examples & Real-World HCD
100

What is the main focus of Human-Centered Design Thinking?

A) Business profits B) Real people / Users C) Advanced coding algorithms

(Hint: It puts real people at the center of every decision.)

B) Real people / User

100

What is the first stage of Design Thinking?

A) Ideate B) Empathize C) Prototype

(Hint: In this stage, you interview and observe users to understand them.)

B) Empathize

100

Is Design Thinking a strictly linear (straight-line) process, or a flexible one?

A) Strictly Linear B) Flexible / Non-linear C) One-way Process

(Hint: You can jump back and forth between stages.)

B) Flexible / Non-linear

100

What type of ergonomics focuses on physical ease, such as thumb-friendly button placement on mobile screens?

A) Cognitive Ergonomics B) Physical Ergonomics C) Business Ergonomics

(Hint: It deals with body movement and reach.)

B) Physical Ergonomics

100

When Shopee or Lazada lets you track your parcel status in real-time, which HCD principle does it satisfy?

A) Transparency and Reducing User Anxiety B) Maximizing App Profits C) Complex Software Architecture

(Hint: It keeps the user informed and calm about their delivery status.)

A) Transparency and Reducing User Anxiety

200

Instead of guessing what users want, design thinking relies on observing real behavior. What principle is this?

A) Empathy Over Assumptions B) Speed Over Quality C) Profit Over People

(Hint: It starts with the letter 'E' and means understanding others' feelings.)

A) Empathy Over Assumptions

200

In which stage do you write a clear problem statement based on user research?

A) Define B) Test C) Ideate

(Hint: You give clarity to the problem.)

A) Define

200

What is the main benefit of testing prototypes early?

A) Saves time and cost B) Guarantees 100% sales immediately C) Eliminates the need for coding

(Hint: It saves time and prevents costly errors before release.)

A) Saves time and cost

200

What type of ergonomics focuses on reducing the mental effort needed to use an app?

A) Cognitive Ergonomics B) Physical Ergonomics C) Technical Ergonomics

(Hint: It deals with thinking, icons, and clear labels.)

A) Cognitive Ergonomics

200

What design feature in music apps like Spotify allows users to quickly save a song with just one tap?

A) Search Bar B) Heart / Plus Icon (Quick Like) C) Settings Menu

(Hint: A single-tap micro-interaction for instant feedback.)

B) Heart / Plus Icon (Quick Like)

300

Which pillar of product success focuses on whether the technology can actually be built?

A) Desirability B) Feasibility C) Viability

(Hint: It relates to technical capabilities.)

B) Feasibility

300

During which stage do team members brainstorm and come up with creative ideas?

A) Prototype B) Define C) Ideate

(Hint: The term comes from generating "ideas".)

C) Ideate

300

What feature did e-commerce apps like Shopee create to solve user fear regarding fake products or scammers?

A) Shopee Guarantee / LazMall B) Free Shipping Vouchers C) Flash Deals

(Hint: It holds payment until delivery is confirmed.)

A) Shopee Guarantee / LazMall

300

What do we call small UI responses like heart animations, pull-to-refresh, or vibration upon fingerprint scan?

A) Macro-Structures B) Micro-Interactions C) Wireframes

(Hint: Small interactive design details.)

B) Micro-Interactions

300

Why do digital wallet apps like GCash ask for a 4-digit MPIN or fingerprint scan before sending money?

A) To slow down the user unnecessarily B) Security and User Trust (Viability & Desirability) C) To test the phone's hardware capabilities

(Hint: It balances safety and convenience for financial transactions.)

B) Security and User Trust (Viability & Desirability)

400

Which pillar of product success ensures that a feature makes financial and business sense?

A) Feasibility B) Desirability C) Viability

(Hint: It ensures business sustainability.)

C) Viability

400

What stage involves making quick, simple models like paper sketches or Figma wireframes?

A) Empathize B) Prototype C) Test

(Hint: Creating a preliminary sample before building the final product.)

B) Prototype

400

What feature does Spotify use to help users discover music effortlessly every Monday?

A) Spotify Wrapped B) Discover Weekly C) Daily Mix

(Hint: A personalized playlist named "Discover ______".)

B) Discover Weekly

400

In micro-interactions, what is the action or event that starts the interaction called?

A) Feedback B) Trigger C) Loop

(Hint: The starting action e.g., clicking a button.)

B) Trigger

400

If a mobile app button is placed too high near the top edge, making it hard to reach with one hand, what design issue is this?

A) Poor Physical Ergonomics B) Poor Viability C) High Cognitive Load

(Hint: It involves thumb reachability and physical hand movement.)

A) Poor Physical Ergonomics

500

Which pillar of product success answers whether the product solves a real human problem?

A) Desirability B) Feasibility C) Viability

(Hint: It focuses on human wants and needs.)

A) Desirability

500

What is the final stage where real users try out the model to give feedback?

A) Test B) Ideate C) Define

(Hint: Checking if the solution works in practice.)

A) Test

500

How did fintech apps like GCash and Maya make digital banking easy for non-tech-savvy Filipinos?

A) QR Payments / Local Language UI B) Cryptocurrency Trading C) Complex Password Systems

(Hint: They introduced simplified payment codes and local language UI.)

A) QR Payments / Local Language UI

500

What component of a micro-interaction provides visual, sound, or physical response to the user?

A) Feedback B) Trigger C) Rule

(Hint: The response you receive after performing an action.)

A) Feedback

500

What is the main reason why companies conduct User Testing before releasing an app update?

A) To meet the deadline faster B) To collect feedback and validate if the solution solves the problem C) To show off code complexity to competitors

(Hint: It is the final stage of Design Thinking to verify usability.)

B) To collect feedback and validate if the solution solves the problem