Intro to HCI
Cognitive Aspects
Random
Interaction Design
UX Design
100

Define HCI?

The study of how people/humans/users interact with computers.

100

Name the cognition processes.

Attention, Perception, Memory, Learning, Reading, Speaking and listening and Problem solving, planning, reasoning and decision making

100

How can we determine if a UX is a poor design?

Comparing strengths and weaknesses of existing interactive products

100

What is a makes up a good concept model?

High level description a system operations and enables designers to straighten out their thinking beforehand

100

What are some undesirable aspects of user experience goals?

Annoying, childish, unpleasant, frustrating, boring, etc. 

200

What tools do we use to evaluate interaction design (i.e.,  tools used in usability testing)?

Observations, Talking, Interviewing, Modeling performance, Questionnaires, Asking them to be co-designers

200

What are the similarity and difference within Reading, Speaking and Listening and what are some applications that utilize them?

Meaning of sentences that are read. People can listen, speak and read differently based on the context. Applications ex. Interactive books

200

When designing a framework, what are the components of creating one?

Questions, Steps, Concepts, Challenges and Principles

200

Define usability goals. 

Viewed as being concerned with meeting specific usability criteria (e.g., efficiency)

200

What is HCI presently concerned with regarding the user experience?

Concerned with understanding, designing for, and evaluating a wider range of user experience aspects. 

300

Name some components of Interaction Design.

Psychology, Computer Science/Software Engineering, Human Factors, Graphic design, film design, etc.

300

Name the cognitive frameworks.

Mental Models, Gulf of Execution and Evaluation, Information Processing, Distributed Cognition, External Cognition and Embodied Interaction

300

What is distributed cognition?

The nature of cognitive phenomena across individuals, artifacts and internal and external representations.

300

Why is it important to understand the user before implementing an interaction style?

The user drives the design in order for it to be optimal and effective.

300

In usability goals, what does safety entail?

Range of errors the user can make and being able to recover easily from them. 

400

Name one of the common design principles and define it. 

Visibility, Feedback, Constraints, Consistency, Affordance.

400

What do mental models involve?

Developing the knowledge of how a system works and how users interact with it.

400

Name and define an interaction type.

Instructing, Conversing, Manipulating, Exploring

400
Give an example of how an interface metaphor is used.

Recycle bin ex. 

400

Name one of McCarthy and Wright’s four core threads that make up our holistic experiences; and define it.

Sensual Thread, Emotional Thread, Compositional Thread, Spatio-temporal Thread

500

What does the process of interaction design entail and why is it important?

Evaluating the design, understanding the user and people in different contexts, collaborative planning tool, and avoiding incorrect assumptions. Needed to improve the overall user experience. 

500

Define embodied interaction and give an example.

Understanding interaction in terms of practical engagement with social and physical environments. Ex. instagram close friends feature.

500

How can an incorrect assumption negatively impact the user experience and build of your tool?

Affect the sensitivities of the users. Can overspend with redesigning and reallocating your design team per expertise.

500

What are Shneiderman’s framework core principles

Continuous representation, Rapid reversible actions and Physical actions and buttons pressing

500

Come up with a usability question for Learnability.

Question that determines whether the user can learn the operations of different features within the user interface by exploring the tool/application.