Human Factors
Classic Design
Human Factors 2
Classic Design 2
100

A designer is developing a new gaming system. As part of the research he observes many gamers in action. What type of data is he collecting?

Primary Data

100
What is image in relation to classic design.

Instantly recognizable

100

The level of vigilance, readiness or caution of an individual

Alertness

100

Define obsolescence.

This is the stage in a product life cycle where the product is no longer needed even though it functions as well as it did when first manufactured. Classic designs tend to transcend obsolescence and become desired objects long after they have ceased to be manufactured

200

What is ergonomics?

the study of people's efficiency in their working environment.


200

Define status in classic design.

High value or increase in social status. 

200

The way in which something is regarded, understood or interpreted.

Perception

200

Define mass production in relation to classic design.

  • being mass-produced spanning decades leads to it being ever present or omnipresent.
  • Mass-production made cars affordable (due to economies of scale) so it sold well.
  • Mass-production made them easily available.
  • Its simple design (and mechanics) lent itself to mass production.
300

Compare and contrast static data vs dynamic data.

Static: collected when a user is still

Dynamic: collected when a user is in motion.

300

What is a dominant design?

Standard of its time- others imitate this.

300

When people are put under physical or mental stress/activities for extended periods

Fatigue

300

Define ubiquitous.

In the context of classic design, a product that is ubiquitous is one that can be found almost everywhere. For example, a mobile phone.

400

Explain why percentile ranges are important.

Percentile ranges are the proportion of a population with a dimension at or less than a given value. 

  • If comfort or safety are important than a range of percentiles must be considered. For example motorcycle helmets need to fit snugly in order to function properly in protecting the head.
  • If a product is in short use and safety or comfort such as a school desk or waiting room seating, then the 50th percentile would be appropriate.
  • Interpret percentile tables in order to calculate dimensions related to a product.
400

Define culture in classic design.

In the context of classic design, culture plays an important part. They often reflect cultural influences and mark transition points within a particular culture. The culture of concern may be national, religious or a sub-culture, such as a particular youth culture or movement

400

the research and analysis of the mechanics of living organisms

Biomechanics

400

Define retrostyling. 

A design that uses the form and decoration from a particular period of time and/or style.

500

A designer created 5 different helmet sizes to protect from falls. These all were commissioned with different maximums for head size. What strategy is the designer using?

Range of sizes

500

Compare and contrast practical function vs psychological function.

Practical: function and does its intended use

Psychological: concerned with emotional reactions

500

Define anthropometric data.

 The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.

500

Discuss planned obsolescence.

Intentionally limiting the life of  a product.