Unity Navigation
Game Objects
C# Programming
Player Setup/Components

Data Types
100

This represents a level in your game. 

What is a Scene?

100

This is contained in a parent object.

What is a child object?
100

These are C# files that contain all of the code.

What are scripts?

100

A default component that contains an object's position, rotation, and scale.

What is a transform?

100

A string of characters (in quotes)

What is a string?

200

This area lists all the objects in your current scene.

What is the Hierarchy?

200

This object contains other objects beneath it.

What is a parent object?

200

These specify which existing code to include in that file.

What are using statements?

200

A Unity-specific data type that represents a position in 2D space with an (X,Y) value.

What is a Vector2?

200

A decimal ending in "f"

What is a float?

300

This area shows details about a selected game object.

What is the Inspector window?

300

This is a template object that can store objects and components for reusing throughout the project.

What is a prefab?

300

This contains all the written code.

What is the class?

300

A GameObject component that applies real-time physics to that object.

What is a rigidbody?

300

A single character (in single quotes)

What is a char?

400

A handy line of code that lets you print to the console.

What is Debug.Log?

400

This statement provides access to existing Player Input code.

What is using UnityEngine.InputSystem?

500

These specify what type of variable you want to make, and are the first thing you type when declaring a variable.

What are data types?

500

A useful component when making walls.

What is a box collider?