Development
Electronic Games
Social Networking
Competition
From the Reading
100
The way that recent technologies has enabled content to move seamlessly across channels of communication.
What is convergence?
100
Players interaction with computer. There is no geographical limitation.
What are electronic games?
100
People use social networks to acquire things such as:
Information and physical goods.
100
What are the two multi-MMORPGs that they mention?
Everquest and World of Warcraft
100
The way electronic game players focus on the steps within the process of moving through a game.
What is telescoping?
200
Theere is a great deal of sharing resources for the common good. (i.e. the emergence of social media platforms and file sharing sites)
What is creative commons?
200
Explorers, socializers, achievers, and controllers.
What are the four types of audiences?
200
Three forms of acquiring information online are
Presenting their own information, providing search engines, user contributions.
200
These games give powerless people the chance to form groups or guilds to compete for leadership roles
What are the political effects?
200
The internt provides for an upward spiral of innovation because of its open networking surface.
What is viral spiral?
300
There is a strong need for humans to experience social contact with other humans.
What is the need for social networking?
300
When management is happy/satisfied with the beta testing of the game and it is sent off to the publisher.
What is "goes gold"?
300
Offers friendship-driven participation and interest-driven participation.
What is social media?
300
This cyberworld has gone out of business.
None have. Trick question!
300
This was the largest of the online poker sites before it got shut down.
What is Poker Stars?
400
Many interactive sites do not charge users a fee to use them, so they must support themselves through the selling of advertising. (i.e. Facebook, YouTube, Twitter ads)
What is advertising support?
400
When game developers market their game code to other game developers who lack in programming skills.
What is the middleware market?
400
Friendship, dating, living, sharing of opinions/values.
What is social contact?
400
These offer experiences that players cannot get in the real world.
What are MMORPGs?
400
He and his colleagues hung out with American teens and children for 3 years and studied why they spent so much time with interactive media.
What is Ito's Study?
500
From 2002-2006 US advertisers increased internet advertising from 6 Billion to almost:
16 Billion dollars
500
1970s
When was the Penetration Stage?
500
1999
What is the year napster became available?
500
$3.50
What is The exchange rate for 300 everquest platinum pieces?
500
The social psychologist who coined the term "flow" (When people are so lost and involved in a task/game that they lose track of time and place).
Who is Csikszentmihalyi? (We will also accept the really unpronounceable name that begins with C)