Elements
Principles
Examples
Wild Card
Extra
100

The way something feels or appears to feel

Texture

100

Creates a focal point in a room

Emphasis

100

Identical objects are on both sides of a center line

symmetrical balance

100

A way of giving the client a look at what the design will be before you get started making it

Mood Board

100

This is 2 dimensional

Shape

200

This has both 2D and 3D definitions

Shape and form

200

Smoothly leads your eyes from one area to another

Rhythm

200

Different objects on either side of a center line that have an equal visual weight

asymmetrical balance

200

A gradual increase or decrease of similar elements of design

Gradation

200

This is 3 dimensional 

Form

300

the connection of two points

Line

300

Unity plus Variety

Harmony

300

Objects are arranged around a center point

radial balance

300

Can be achieved by consistent use of one or more elements of design

Unity

300

The relationship of parts of the same object

proportion

400

The area around a form or inside a form

space

400

Both of these things refer to the size of an object

Proportion and scale

400

Lines come out from a center point

Radiation

400

Can be achieved by using different elements of design

Variety

400
The relationship between different objects

Proportion

500

The most important element; another name for hue

Color

500

This implies equilibrium among parts of a design

Balance

500

Curved lines carry the eye from one area to another

Transition

500

A combination of colors

Color Scheme

500

Refers to the relative size of an object

scale