Intercollegiate Athletics
Professional Sport
Emerging Developments and Sport Agencies
Finance, Economics, Facility Management
Sport Management Potpourri
100

How many of the top 227 Division I athletic departments reported a profit in 2018-2019?

52

100

List two major revenue sources for professional sport. 

ticket sales, media rights, corporate partnerships, concessions, merchandising, sponsorship, and parking

100

Name a main benefit of virtual reality in sport. 

Allowing athletes to train in a safe environment

Allowing customers to see view from seats to buy tickets online

Fans can watch live sporting events in VR if they cannot attend in person

100

True or false? Scarcity means having more of a product than is demanded by consumers. 

False. Having less of a product than is freely available for consumption

100

True or false. Two main revenue sources for esports are concessions sales and parking fees.

False. Sponsorship, media rights, game publisher fees, streaming revenue

200

Provide a main revenue source for a Division III athletic department. 

Tuition, donations, endowment

200

Executive-level positions, player personnel, and business positions are the...

Three categories of job/career positions in professional sport organizations

200

What allows users to enhance play with information that is not available in the current environment?

Augmented reality

200

True or false? Employing trained people to reduce facility risks is less expensive than reacting to potential disasters without such people.

True

200

Strategic planning and management, event creation, contract negotiation, financial planning and brand or legacy building are examples of

Services provided by sport agencies

300

Provide a main source of revenue for a Division I athletic department. 

Media rights, ticket sales, NCAA shared revenues

300

Labor and management disputes, growth of new technologies, and globalization are examples of...

The three main future challenges for professional sport.


300

What is the difference between virtual reality and augmented reality?

VR: describes the process of constructing an entirely new digital reality

AR: describes supplementing an existing reality

300

The total amount of additional spending in the host city as a direct result of the event

Economic impact

300

Identify at least two benefits for the user associated with participation in esports.

cognitive focus, social engagement, physical activity and fitness, therapy, relaxation, and career preparation

400

Provide three reasons why college athletes should or should not be paid. 

Should: Players may stay longer in school, Support their families, Limits corruption and scandals, paying them what they deserve, there is big Money in College Sports already, they bring money into the school and should be paid for that 

Should not: Unfair compensation between players/sports, financial irresponsibility, Athletes may stop taking classes, Removes athletes’ competitive nature and passion for the game, College Will Run Into So Much Debt, Promotes Inequality And Corruption, already earn scholarships, takes focus off of athletics, removes "amateurism"  

400

Interdependence, structure and governance, labor-management relations, role of electronic and new media are the...

Four aspects of professional sport that separate it from other industries. (explain them for the final)

400

True or false? The four main clients of sport management and marketing agencies are talent, property, corporate brand, and media company.

True

400

1. Scheduling

2. Negotiating

3. Coordinating

4. Staging

5. Clean-up

6. Evaluating

Are the six main steps of a...

Management plan (be able to explain them)

400

Uncertainty in client base and in-house versus outsourcing are examples of...

Challenges facing sport agencies today

500

Provide three potential job duties of a collegiate athletic director.

finance, facilities, risk management, television contracts, compliance with laws and regulations of national and conference governing bodies, academic progress of college athletes, communication with the media, scheduling, marketing games and other events, corporate sponsorships, ticket sales, community relations, alumni relations, campus relations, fundraising, and personnel management