6th Level Spells
Pre-5e D&D
Unearthed Arcana
Before and After
Other TTRPGs
200

A creature killed by this spell can only be restored to life by a True Resurrection or Wish spell

Disintegrate


200

This edition was so beloved by the players that it was released twice and generated many spin-offs

3rd Edition

200

A now beloved way to play, this class looked very different in playtest compared to its final release

Artificer

200

AoE damage from the sky, AoE damage in a line

Call Lightning Bolt

200

Chutzpah and Rotundity are two of the four stats present in this one-page game about driving illegally

Crash Pandas

400

This spell makes your party braver, heartier, and mentally stronger

Heroes' Feast

400

This system of rolling will have D&D zoomers wondering why older players may lament rolling a D20s highest number

THACO

400

This class was in previous editions and many UA documents, though it did not come to 5th edition as many expected it would

Mystic or Psionic

400

A 4th level spell where you self-immolate; an AC bonus that requires you concentrate

Fire Shield of Faith

400

This skill-centric horror game utilizes a percentile dice system as opposed to the standard d20

Call of Cthulhu

600

This spell will make you want to boogie down so much that you won’t want to stop - at least for a minute

Otto's Irresistible Dance

600

4th edition tried to shake things up compared to previous editions to divisive results, such as dividing abilities up into these 3 categories

At will, encounter, and daily powers

600

This much discussed document looked to do something different than add more subclasses or spells; unfortunately, it never went to print

Ranger Revised

600

A line that disperses gas, vapor, or flame; a barrier that blocks arrows and requires strength saves

Gust of Wind Wall
600

This gritty sci-fi game’s progression is tied largely to your gear and “license level” as opposed to your native skills and stats

Lancer

800

This self-targeting necromancy spell gives you three different ways to debilitate your enemies

Eyebite

800

2nd Edition DnD was very different than modern editions in many ways, including how it handled scaling. A fighter for example, would have this many attacks per turn at level 7

3/2 rounds or 3 every 2 rounds

800

Eberron is a fan favorite setting in D&D. Though it was the subject of multiple UAs in the early years of 5e, this character ancestry was not available in the first document

Kalashtar

800

A 1st level spell that makes base AC 13, a warlock spell that gives temp hp via freeze

Mage Armor of Agathys

800

This 2d6 based system is the basis for many other systems, such as Masks, or Monster of the week

Powered by the Apocalypse

1000

This druid spell creates vertical terrain, difficult terrain, moves creatures, restrains creatures, and deals bludgeoning damage - what can’t it do?

Bones of the Earth

1000

Advanced D&D was a strange system for many reasons, including the wizard being called a different name. In addition to that, this was the 5th base class in the player handbook aside from Cleric, fighter, thief, and “magic user”

Monk

1000

One of the earliest UAs that never made it to print, this document focused less on playtesting content and more on giving players easier ways to adapt the 5e ruleset for a different setting

Modern magic

1000

Phone a demigod; maybe go crazy, hold hands in a circle and teleport if you’re lazy

Contact Other Plane Shift

1000

The highly customizable GURPS, when not abbreviated, stands for this phrase

Generic Universal RolePlaying System