Joy
Sadness
Excitement
Envy
Inspirational
100

a being in a story

CHARACTER

100

The feeling a reader gets from a story. It could be: sad, happy, depressing, funny, etc.

MOOD

100

how the author reveals a character through STEAL: 

S-Speech  T-Thoughts  E-Effects on others    

A-Actions   L-Looks

CHARACTERIZATION 

100

a character that stays the same

STATIC CHARACTER

100

a story

NARRATIVE

200

using words to create images in the reader’s mind

IMAGERY

200

a minor character who doesn’t grow or change


FLAT CHARACTER

200

when the author refers to a place, event, or person that is not in the story.

ALLUSION

200

The use of words to mean something different than what they appear to mean. (sarcasm)

VERBAL IRONY

200

what happens in the story / the action

THE PLOT

300

an implied comparison, saying one thing is another – ex. The sun is a yellow flower

METAPHOR

300

the writer’s attitude toward their subject

TONE

300

a word that sounds like, imitates, resembles, or suggests the sound it describes – (ex. buzz, crash, growl, click, tap, thump, hush, whir, splash)

ONOMATOPOEIA

300

the character or thing who is against the main character

ANTAGONIST

300

exaggerated statements or claims not meant to be taken literally. Ex. “I had a ton of chores to do.” -  “I’m so hungry I could eat a horse.” 

HYPERBOLE

400

giving human characteristics to inanimate objects, ideas, or animals

PERSONIFICATION

400

a sudden memory of a past event or time in a story

FLASHBACK

400

is the flow or beat in a poem

RHYTHM 

400

a character who contrasts with another character, usually the protagonist, and in doing so, highlights  main facets of the main character’s personality.

FOIL CHARACTER

400

 a character that changes through the story

DYNAMIC CHARACTER

500

The practice of representing things by means of symbols or of attributing symbolic meanings or significance to objects, events, or relationships.

SYMBOLISM

500

the main struggle in a story

CONFLICT

500

the series of conflicts that lead to the climax

RISING ACTION

500

giving human characteristics to inanimate objects, ideas, or animals

PERSONIFICATION 

500

there are magical elements in the real world. 

MAGIC REALISM