Media Literacy Basics
History of Media and the web
Culture and Society
Gaming and Esports
Privacy, Laws and Democracy
100

What is the main role of media literacy?

It helps individuals critically evaluate messages.

100

Chronological order of 5 eras of media development?

Oral → Written → Print → Electronic → Digital

100

What is 'high culture'? Give an example

Fine art, ballet, symphonies.

100

Which game helped establish home video gaming?

Pong

100

What law gave law enforcement sweeping powers online?

US PATRIOT Act

200

What is the difference between misinformation & disinformation?

Misinformation = false info without intent to deceive and Disinformation = deliberate false info to deceive

200

What invention spread ideas challenging authorities in the 1400s?

Printing Press

200

Which model views culture as hierarchical?

Culture as a skyscraper.

200

Which country has the largest esports market?

United States

200

What’s one major concern with social media and democracy?

Spread of misinformation & polarization.

300

What is fake news?

A false or misleading news story, often spread online.

300

What was ARPANET originally developed for?

Secure military communication

300

What is an echo chamber?

Algorithms reinforce beliefs by limiting exposure to diverse perspectives

300

Name the 'Big Three' console companies.

Sony, Nintendo, Microsoft

300

What’s a strategy for protecting digital privacy?

Use VPNs, privacy tools, opt-out of tracking.

400

What is gatekeeping in media?

Filtering and selecting media content audiences receive.

400

Which protocols laid the foundation for the Internet?

TCP/IP protocols

400

Define remix culture. Give a platform example.

Users repurpose content → TikTok.

400

What milestone did Sega Genesis introduce in 1989?

First 16-bit console.

400

What’s the role of hashtag activism?

Connects users to social movements.

500

List the 5 steps in the critical process of media literacy.

Description, Analysis, Interpretation, Evaluation, Engagement

500

Explain Web 1.0, Web 2.0, and Web 3.0

1.0 = Read-only, 2.0 = Interactive/social, 3.0 = Semantic/IoT

500

How does media shape culture?

Media influences values, norms, and behaviors

500

Define MMORPGs vs MOBAs.

MMORPG = persistent world; MOBA = short team battles.

500

Concerns from Big Tech dominance?

Privacy, ethics, and competition issues.