Problem Solving & Coding
Games & Virtual Learning
Making & Designing
100

Finding a way to answering a question or overcome a challenge.

Problem Solving
100

using games to help students learn

Game-based learning

100

A place where students design, build, and test creations.

Makerspace

200

Using data patterns, and step-by-step thinking to solve problems.

Computational thinking.
200

Adding game features like points or badges

Gamification
200

Learning by creating and improving things with materials and technology.

Maker-based learning

300

Writing instructions that tell a computer what to do.

coding

300

A game designed mainly for learning or training, rather than entertainment.

serious game 

300

Making a physical object from a digital design.

3D Printing

400

A real-world problem that doesn't have a clear answer or a simple solution.

illstructured problem 

400

A game that lets students practice situations that resemble real life. 

Simulation game

400

The movement that encourages people to learn by designing and building things.

Maker Movement

500

Learning to solve a real-world problem through research and investigation.

Problem based learning.

500

Technology that places users inside a computer created environment

Virtual reality

500

Students program a virtual object to respond to instructions.

Object-oriented programming