Quick-play Spells
That Card/Card Name
D-Dude
Gez
Smifson
100

It's hard to find a deck that doesn't include this card. Activate it on the End Phase so they can't chain to it.

Mystical Space Typhoon

100

A monster that can float into a copy of itself, or any other member of it's Type, with 1500 or less ATK/A Regal bug that cannot attack unless you tribute a monster, which she can produce herself

Howling Insect/Insect Queen

100

With the head of human and the body of a lion, you must kill this Set monster before it's Flip Summoned

Guardian Sphinx

100

Big, angry bungus that will die if horizontal

Berserk Gorilla

100

My favourite card. Clear the field, activate ROTA, normal summon

Don Zaloog

200

Very versatile. Capable of blocking attacks and interrupting plays. A pretty good read, I imagine.

Book of Moon

200

If Normal Summoned, he can bring up to 4 of his little buddies with him from the Hand/If Normal Summoned, he can retrieve his Yellow buddy from the Deck

Ojama Red/Red Gadget

200

It might be in YOUR deck, or YOU might control it right now, but it's OUR monster.

Jinzo

200

A very Gez Trap card, probably the card he's used most in every deck, if it's not banned. Chainable in the right circumstances, destroys and burns.

Ring of Destruction

200

Requires a hefty cost to summon, but the higher the level of those cards, the stronger I'll be

Montage Dragon

300

A worse Rush Recklessly but with added Effect Veiler

Forbidden Chalice

300

A tribute summoned monster that stops all special summoning/An early Fusion monster that negates Flip Effects and Trap's that target it

Vanity's Fiend/Fiend Skull Dragon

300

When flipped, return any card to your opponent's hand and I also give a slight boost to my fellow Aquatic creatures

Nightmare Penguin

300

I've seen this monster be treated as Dark Magician more times than actual Dark Magician

Elemental Hero Prisma

300

This Monster Type is very life point-based with their effects, and a strong affinity to the colour green

Psychic

400

Cannot be responded to AND can also use your opponent's monsters? Ban it. I never want to see it again.

Super Polymerization

400

A Continuous Trap that, if called correctly, will ruin your opponent's attacks/A Level 1 monster capable of summoning 2 Normal Monsters from the Deck if it's destroyed

Fairy Box/Box of Friends

400

The Level 4 Vanilla beater of the "out of this world" Archetype

Alien Shocktrooper

400

It's basically Monster Reborn from your opponent's GY, but with a steep cost

Autonomous Action Unit

400

A 1900 beater that upon defeating an opponent will bring out another blazing creature with 200 or less DEF

Flamvell Firedog

500

It's just Soul Exchange but better

The Monarchs Stormforth

500

A Continuous Draw Spell that you might want to destroy before it gets to your turn and you have to discard cards/A Continuous Trap that will lock down an opponents monster and also do burn damage

Mirage of Nightmare/Nightmare Wheel

500

Would be a shame if you were playing a Deck full of Light Monsters against this Archtype

Ally of Justice

500

Unlike it's Revealing counterpart, this card is actually a Continuous Spell

Swords of Concealing Light

500

If anyone remembers this, I'll be shocked. It's Book of Moon, in trap-form, for Warriors and Spellcasters. I know you know it, you can even picture the little guy hiding behind his shield on the artwork

Ready for Intercepting