instructional resources in schools.
Games and Tech in teaching
Roboticsand Coding
Tech promotes problem
100

A physical or digital places where people design, experiment, their creations

Makerspaces

100

educational uses of ____ are becoming an increasing focus of classroom teaching

Games

100

_____ thinking involves knowing how to use data, models, simulations

Computational

100

______ asks students to 1) understand the problem, 2) use solving strategies, and 3) check answers or results.

Problem-Solving Framework

200

physical or digital places where people design, experiment,

3-D Printing

200

what kind of tech makes lifelike recreations of real-world settings where students can conduct experiments and solve problems

VR (Virtual Reality)

200

____ act of programming a computer using written instructions

Coding

200

Many real-world problems are _____ and defy straightforward cause/effect solutions

Ill- Structured

300

What projects enable students to build their own artifacts and representations

3-D Projects

300

____games for learning are a category of educationally themed games incorporating active learning

Digital 

300

Teaching ____ in conjunction with coding increases creative thinking

 robotics

300

To engage students in academic learning you should incorporate what

Real-World Issues and Situations

400

What two types of people dismiss games as having little educational value

Psychologist and Teachers

400

what promotes inclusive learning experiences for girls and boys.

Teaching Robotics

500

_____ programming happens when students create a virtual object and make it do things in response to programmed instruction

Object-oriented