Triggers
Lists
Sounds
UI
100

This Unity function is called when something enters a trigger collider.

What is OnTriggerEnter() ?

100

This function adds a new item to a list.

What is Add()?
100

This component in Unity is responsible for playing sound.

What is Audio Source?

100

This is what UI stands for.

What is User Interface?

200

This Unity function is called every fram when something is still inside a Trigger.

What is OnTriggerStay()?

200

This property tells you how many items are in a list.

What is .Count?

200

This component represents what the player hears in the scene

What is Audio Listener?

200

This UI element can be clicked to trigger an action.

What is a Button?

300

This type of collider allows objects to pass through each other while still detecting overlaps.

What is a Trigger Collider?

300

A list exists with 6 items. This is the index that indicates the last item in a list.

What is index 5?

300

This setting makes a sound play automatically when the game starts.

What is Play On Awake?

300

This component is used to display text in modern Unity UI.

What is TextMeshPro?

400

To detect trigger events, this must be checked (or ticked) on a collider.

What is Is Trigger?

400

This library is needed to utilize a list.

What is Systems.Collections.Generic; ?

400

This setting makes a sound repeat over and over again.

What is a Loop?

400

This Unity system is used to create UI elements like buttons and text.

What is Canvas?

500

This component is usually required for trigger events to work properly.

What is a Rigidbody?

500

These symbols encase the type of items in a list.

What is <> (less than/ greater than) symbols?

500

This property changes how high or low (fast or slow) a sound plays.

What is Pitch?

500

This UI component is required in the scene for buttons to detect clicks.

What is an Event System?