This Unity function is called when something enters a trigger collider.
What is OnTriggerEnter() ?
This function adds a new item to a list.
This component in Unity is responsible for playing sound.
What is Audio Source?
This is what UI stands for.
What is User Interface?
This Unity function is called every fram when something is still inside a Trigger.
What is OnTriggerStay()?
This property tells you how many items are in a list.
What is .Count?
This component represents what the player hears in the scene
What is Audio Listener?
This UI element can be clicked to trigger an action.
What is a Button?
This type of collider allows objects to pass through each other while still detecting overlaps.
What is a Trigger Collider?
A list exists with 6 items. This is the index that indicates the last item in a list.
What is index 5?
This setting makes a sound play automatically when the game starts.
What is Play On Awake?
This component is used to display text in modern Unity UI.
What is TextMeshPro?
To detect trigger events, this must be checked (or ticked) on a collider.
What is Is Trigger?
This library is needed to utilize a list.
What is Systems.Collections.Generic; ?
This setting makes a sound repeat over and over again.
What is a Loop?
This Unity system is used to create UI elements like buttons and text.
What is Canvas?
This component is usually required for trigger events to work properly.
What is a Rigidbody?
These symbols encase the type of items in a list.
What is <> (less than/ greater than) symbols?
This property changes how high or low (fast or slow) a sound plays.
What is Pitch?
This UI component is required in the scene for buttons to detect clicks.
What is an Event System?