Method, Scientific Method
Flip My Bottle!
Astronomy/Space
O..Maze..ing!
Bottle Rockets!
100

Something designed to check if our hypothesis is correct with rules to follow when designing an experiment.

Experimental design.

100

The independent variable used in the bottle flip experiment.

Liquid inside the bottle.

100

The closest planet to our sun. 

Mercury.

100

100 billion nerve cells in the brain that transmit information all over your body.

Neuron.

100

Having a shape which reduces the resistance from air moving past.

Aerodynamic.

200
A type of variable that is used to compare with result to see what type of changes are happening.

Control variable.

200

The rotation of spin of an object.

Angular momentum.

200

The farthest planet from our sun.

Neptune.
200

The study of the human nervous system, the brain, and the biological basis of consciousness, perception, memory, and learning.

Neuroscience.

200

The force of wind or air resistance pushing in the opposite direction to the motion of the object.

Drag.

300

A type of variable that we change to test our hypothesis.

Independent variable.

300

The point at which weight is evenly dispersed and all sides are in balance

Center of gravity.

300

A group of visible stars that form a pattern when viewed from Earth. (Animal, mythological creature, etc.)

Constellation.

300

Investigations of what parts of the brain are connected to other parts.

Systemic neuroscience.

300

The force used to push something that propels an object in a direction.

Thrust.

400
A type of variable that changes as a result of another variable changing.

Dependent variable.

400

A property that says something spinning wants to stay spinning unless acted on by an outside force. 

Conservation of angular momentum.

400

An enhanced version of reality created by using technology to overlay information to the real world.

Augmented Reality.

400

Study of what causes people and animals to do the things they do.

Behavioral neuroscience.

400

Nose cone, body, and fins.

Parts of a rocket.

500

The main parts of the Scientific Method...

Make and observation, ask a question, do research, hypothesize, experiment, draw conclusions, and report results.

500

The state of being thick, sticky, and semi-fluid in consistency, due to internal friction.

Viscosity.

500

A three-dimensional virtual world created by a computer where people can interact with the environment using tools.

Virtual Reality.

500

The four main parts of the brain responsible for different ways we interact/control our body.

Frontal Lobe - Thinking Planning, problem solving; Parietal Lobe - Perception, visuospatial; Temporal Lobe - Memory, speech, facial recognition; and Occipital  Lobe - Vision, colors. 

500

The law that states for every action, there is an equal but opposite reaction.

Newton's Third Law of Motion.