Story Content 1
Story Content 2
Vocabulary 1
Vocabulary 2
Translation
100
What graduate school did Ryuta Kawashia attend?
Tohoku
100
What test did Kawashima use to make his experiment more persuasive?
The Uchida-Kraepelin Performance Test
100
This is what Kawashima studied. It is in our heads and it controls our thoughts
The brain
100
The number you get when you add two or more numbers together
Sum
100
それにもかかわるず
Nevertheless
200
What did Ryuta Kawashima study?
The brain
200
In the Uchida-Kraepelin Performance Test there are 116 digits. What do test takers do? +,-, /, or *?
Add
200
A group of people who sell things. For example, Mitsubishi is this
company
200
Not interesting; making you feel tired and impatient
Boring
200
たつたひとつの
Single
300
Kawashima needed money for his research. Who did he think would give it to him?
A Video game company
300
How much time does each row of the Uchida-Kraepelin Performance Test take to finish?
60 seconds
300
To use a gun.
Shoot-shot-shot
300
The part of the face above the eyebrows
Forehead
300
ぶんせき
Analysis
400
Kawashima thought our brains must be active when we play video because we use many parts of our body. Which parts of the body do we use?
Our eyes, ears, hands, and minds.
400
What is the Uchida Kraepelin Test said to indicate?
A person’s character and aptitude for different jobs.
400
To expect or say what will happen in the future.
Predict
400
A scientific test
Experiment
400
よきする
Expect
500
Kawashima chose a game where players control the movement of characters such as…
jumping, running, and shooting.
500
After receiving the results of the test, why was Kawashima disappointed
He would not receive money from the video game companies?
500
To decide between two or more options.
Choose-chose-chosen (n. choice)
500
To be next to or connected to
Adjoin
500
よげんする
predict