Online identity adopted by students and teachers when playing games or participating in virtual reality simulations
What is Avatar?
Students and teachers designing, constructing, and using robots as part of a school curriculum
What is Robotics?
Academic learning included within the structures of online or software and app-based game formats
What is serious games?
Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill
Gamification
Issues that do not have easy or simple solutions
Ill-structured problems
Approach to curriculum and instruction organized around problems or issues for students to solve
What is Problem-Based learning?
Games that are downloaded to a personal device
Desk-top based games
Approach to instruction in classrooms emphasizing learning by making
Maker-based learning
Computer-based three-dimensional environments for students and teachers to explore interactively
Virtual Reality
Sequence of written commands that tell a computer what a programmer wants the machine to do
Coding
Students learning academic information without realizing they are doing so; often embedded in game play
Stealth-Learning
Software that records and extends thinking and brainstorming with pictures and webs
Visual thinking and concept mapping tools
Software that allows teachers and students to create an object and make it do things in response to programmed instructions
Object-oriented programming
Online learning environments where students interact as game players, often through the use of avatars
Virtual Worlds
Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests
Makerspaces